I am trying to change the text on my html canvas while I type inside an input text field.
I can add the text however, if I delete and type again the new text is added on the top of the old one.
JSFIDDLE
document.getElementById('title').addEventListener('keyup', function() {
var stringTitle = document.getElementById('title').value;
console.log(stringTitle);
ctx.fillStyle = '#fff';
ctx.font = '60px sans-serif';
var text_title = stringTitle;
ctx.fillText(stringTitle, 15, canvas.height / 2 + 35);
});
This works. You just clear the canvas every time it's updated.
document.getElementById('title').addEventListener('keyup', function() {
var stringTitle = document.getElementById('title').value;
console.log(stringTitle);
ctx.fillStyle = '#0e70d1';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#fff';
ctx.font = '60px sans-serif';
var text_title = stringTitle;
ctx.fillText(stringTitle, 15, canvas.height / 2 + 35);
});
UPDATE
In case you only want to update the area where the text is, you can do just that,
ctx.fillRect(0, 130, canvas.width, 70);
Another approach would be, keeping track of the text as well as other objects in the canvas and refreshing the entire canvas. This is not as memory intensive as you'd think. If you want, you could also reset the canvas only when the text has been deleted (completely or partially), by comparing the previous string with new one.
You can save the state of the canvas, update the content, then restore it via:
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d');
ctx.fillStyle = '#0e70d1';
ctx.fillRect(0, 0, canvas.width, canvas.height);
document.getElementById('title').addEventListener('keyup', function () {
ctx.save();
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(0, 0, canvas.width, canvas.height);
var stringTitle = document.getElementById('title').value;
ctx.fillStyle = '#fff';
ctx.font = '60px sans-serif';
var text_title = stringTitle;
ctx.fillText(stringTitle, 15, canvas.height / 2 + 35);
ctx.restore();
});
<canvas width="500" height="300" id="canvas">Sorry, no canvas available</canvas>
<input type="text" id="title" placeholder="Your Title" />
</br>
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