A recent article on Ars Technica discusses a recent study performed by the Psychology Department of North Carolina State University, that showed users have a tendency to do whatever it takes to get rid of a dialog box to get back to their task at hand. Most of them would click OK or yes, minimize the dialog, or close the dialog, regardless of the message being displayed. Some of the dialog boxes displayed were real, and some of them were fake (like those popups displayed by webpages posing as an antivirus warning). The response times would indicate that those users aren't really reading those dialog boxes.
So, knowing this, how would this effect your design, and what would you try to do about it (if anything)?
Click the x button from the top right corner of the dialog box that you'd like to close. Clicking this button should close the box and make it vanish.
An application typically uses dialog boxes to prompt the user for additional information for menu items. A dialog box usually contains one or more controls (child windows) with which the user enters text, chooses options, or directs the action.
There are 3 types of dialog boxes: modeless, modal, and system modal. Modal dialog boxes are generally used inside a program, to display messages, and to set program parameters.
A modeless dialog box doesn't prevent a user from activating other windows while it's open.
I try to design applications to be robust in the face of accidents -- either slips (inadvertent operations, such as clicking in the wrong place) or mistakes (cognitive errors, such as clicking Ok vs. Cancel on a dialog). Some ways to do this are:
This boils down to two core things: (1) Program defensively, and (2) Keep the user as well informed as you can. If the system's interface is easy to use, and behaves according to their expectations then they are more likely to know which button to click when an annoying dialog appears.
I also try very, very hard to avoid anything modal, so users can ignore most dialogs I have to use, at least for a while (and when they really need to pay attention to them, they have enough information to know what to do with it).
It's impossible to make a system completely fool-proof, but I've found that the above techniques go a long way in the right direction. (and they have been incorporated in the systems used to develop Surprise Explain Reward and other tools that have been vetted by extensive user studies.)
Firstly the use of color and icons should help give the user some visual awareness of the severity of the issue, red to convey exceptional, yellow to convey a warning, and white to convey informational.
Secondly the use of verbs on your dialog buttons gives the users a sense of what they are telling the system to do even if they don't read the text of the dialog.
Lastly, if you are interested in looking into a completely different notification paradigm check out the Information Bar or Notification Bar that is implemented in Firefox and Internet Explorer. StackOverflow uses the same type of mechanism to notify users when they have gotten a new badge.
The Information Bar is non-obtrusive and stays at the top of the screen waiting for user attention. I think it's a great design metaphor.
Here are a couple of implementation tutorials:
Here is Microsoft's guidance on dialog design, it touches on the Information Bar concept as well.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With