I have a very simple animation in iOS that fades a view, resizes a container to fit another view, then fades that other view back in. It's quite easy to do and very straightforward.
I've been trying to do something pretty much exactly like this on OSX, but I haven't been able to figure out how to do it. The animation stuff on OSX feels so clunky and difficult compared to iOS.
Any help would be much appreciated!!
Thanks! :)
// Fade out viewOne, resize frame to fit viewTwo, fade in viewTwo [UIView animateWithDuration: 0.15 animations: ^{ [viewOne setAlpha:0.0]; } completion: ^(BOOL finished) { [UIView animateWithDuration: 0.2 animations: ^{ [self setFrame: [viewTwo frame]]; } completion: ^(BOOL finished) { [viewTwo setAlpha: 0.0]; [self addSubview: viewTwo]; [UIView animateWithDuration: 0.15 animations: ^{ [viewTwo setAlpha:1.0]; }]; }]; }];
Animation is a critical part of your iOS user interfaces, giving apps the ability to draw user attention to particular areas. Using the right animation will not only improve user experience, but can also add a ton of fun and polish to your app.
MotionSimply special effects. Motion is the powerful motion graphics tool that makes it easy to create cinematic 2D, 3D, and 360° titles, fluid transitions, and realistic effects in real time.
I've written a small class that uses blocks to accomplish essentially the same thing as above when using the animator proxy on OSX.
Please note, this class is not thread safe and hasn't undergone any specific or stressful tests.
//Interface @interface MZAnimator : NSObject{} + (void)animateWithDuration:(NSTimeInterval)duration animation:(void (^)(void))animationBlock; + (void)animateWithDuration:(NSTimeInterval)duration animation:(void (^)(void))animationBlock completion:(void (^)(void))completionBlock; @end //Implementation @interface MZAnimator () + (void)runEndBlock:(void (^)(void))completionBlock; @end @implementation MZAnimator + (void)animateWithDuration:(NSTimeInterval)duration animation:(void (^)(void))animationBlock { [self animateWithDuration:duration animation:animationBlock completion:nil]; } + (void)animateWithDuration:(NSTimeInterval)duration animation:(void (^)(void))animationBlock completion:(void (^)(void))completionBlock { [NSAnimationContext beginGrouping]; [[NSAnimationContext currentContext] setDuration:duration]; animationBlock(); [NSAnimationContext endGrouping]; if(completionBlock) { id completionBlockCopy = [[completionBlock copy] autorelease]; [self performSelector:@selector(runEndBlock:) withObject:completionBlockCopy afterDelay:duration]; } } + (void)runEndBlock:(void (^)(void))completionBlock { completionBlock(); } @end
You can use:
[NSAnimationContext runAnimationGroup:^(NSAnimationContext *context) { [context setDuration:2.0]; //Animation code } completionHandler:^{ //Completion Code NSLog(@"Completed"); }];
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