I have an imageView, to which, I have added UIPinchGestureRecognizer and UIRotationGestureRecognizer.
in pinch gesture, I transform and scale the View and in rotation gesture I apply rotation transform to it.
The problem is when I rotate the imageView and then start zooming. Zooming always begins from the normal state.
So What i want is when I rotate it to say 30 degree clockwise and then zoom it. it should zoom while remaining that 30 degree on the clockwise direction.
Here is the code:
- (void)viewDidLoad{
[super viewDidLoad];
//setting up the image view
mTotalRotation = 0.0;
self.imageView.image = self.photo;
self.imageView.userInteractionEnabled = YES;
UIRotationGestureRecognizer *twoFingersRotate =
[[[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersRotate:)] autorelease];
[self.imageView addGestureRecognizer:twoFingersRotate];
UIPinchGestureRecognizer *pinchGesture = [[[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchZoom:)] autorelease];
[self.imageView addGestureRecognizer:pinchGesture];
// Do any additional setup after loading the view from its nib.
}
// Rotation gesture handler
- (void)twoFingersRotate:(UIRotationGestureRecognizer *)recognizer
{
if ([recognizer state] == UIGestureRecognizerStateEnded) {
mTotalRotation += recognizer.rotation;
return;
}
self.imageView.transform = CGAffineTransformMakeRotation(mTotalRotation + recognizer.rotation);
}
// Pinch Gesture
-(void)pinchZoom:(UIPinchGestureRecognizer*)recognizer{
self.imageView.transform = CGAffineTransformMakeScale(recognizer.scale, recognizer.scale) ;
}
Change the line:
self.imageView.transform = CGAffineTransformMakeRotation(mTotalRotation + recognizer.rotation);
with:
self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, recognizer.rotation);
And the line:
self.imageView.transform = CGAffineTransformMakeScale(recognizer.scale, recognizer.scale);
with:
self.imageView.transform = CGAffineTransformScale(self.imageView.transform, recognizer.scale, recognizer.scale);
Edit
To limit the scale, you can do the following:
CGAffineTransform transform = self.imageView.transform;
float newScale = recognizer.scale * sqrt(transform.a*transform.a + transform.c*transform.c);
if (newScale > scaleLimit) {
self.imageView.transform = CGAffineTransformScale(transform, recognizer.scale, recognizer.scale);
}
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