I have a simple three.js
graphics, and I tried to use the answers in this and this question to make the created plot zoomable by the mouse wheel. By using the mouse wheel I would like to zoom in to the graphics or to zoom out.
Here is the complete code: pastebin link
However, when turning the mouse wheel nothing happens, and I do not get an error message. Maybe I am missing something?
DEMO
var container, camera, scene, renderer, colors;
var selected = 0;
var selectedObject;
var objects = [];
// DOM element...
container = document.createElement('div');
document.body.appendChild(container);
// Camera...
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 0, 150);
// Scene...
scene = new THREE.Scene();
scene.add(camera);
// Renderer...
renderer = new THREE.WebGLRenderer({
clearAlpha: 1
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 1);
document.body.appendChild(renderer.domElement);
// Scatter plot...
scatterPlot = new THREE.Object3D();
scene.add(scatterPlot);
// Plot some random points...
circle = new THREE.CircleGeometry(1, 20);
colors = [];
var max = 50;
var min = -50;
for (var i = 0; i < 10; i++) {
var object = new THREE.Mesh( circle.clone(), new THREE.MeshBasicMaterial( { color: new THREE.Color('black'), opacity: 0.5 } ) );
object.position.x = Math.random() * (max - min) + min;
object.position.y = Math.random() * (max - min) + min;
object.position.z = 0;
scene.add( object );
objects.push( object );
}
animate();
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
function onDocumentMouseDown( event ) {
event.preventDefault();
mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
//intersects[ 0 ].object.material.color.set('red');
//intersects[ 0 ].object.geometry.scale(1.1,1.1,1.1);
if (selected === 0) {
selected = 1;
selectedObject = intersects[ 0 ].object;
selectedObject.material.color.set('red');
console.log(selectedObject.position.x);
} else {
selected = 0;
var geometry = new THREE.Geometry();
geometry.vertices.push(intersects[ 0 ].object.position);
geometry.vertices.push(selectedObject.position);
var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0x0000ff }));
scene.add(line);
selectedObject.material.color.set('black');
}
}
}
function onWindowResize() {
camera.left = window.innerWidth / - 2;
camera.right = window.innerWidth / 2;
camera.top = window.innerHeight / 2;
camera.bottom = window.innerHeight / - 2;
camera.aspect = window.innerWidth / window.innerHeight;
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseWheel( event ) {
var fovMAX = 160;
var fovMIN = 1;
camera.fov -= event.wheelDeltaY * 0.05;
camera.fov = Math.max( Math.min( camera.fov, fovMAX ), fovMIN );
camera.projectionMatrix = new THREE.Matrix4().makePerspective(camera.fov, window.innerWidth / window.innerHeight, camera.near, camera.far);
}
body { margin: 0; }
canvas { width: 100%; height: 100% }
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/54/three.js"></script>
In your code add event listener
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'mousewheel', (event) => {
camera.position.z +=event.deltaY/500;
});
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