Is there a way to make a screen recorder in C#? If so, does anybody know of any tutorials I could use or any information on the subject?
Take a look at this VB.NET code.
Public Class ScreenRecorder
Private Shared tempDir As String = My.Computer.FileSystem.SpecialDirectories.Temp & "snapshot"
Private Shared snap As New System.Threading.Thread(AddressOf Snapshot)
Private Shared _Bounds As System.Drawing.Rectangle = System.Windows.Forms.Screen.PrimaryScreen.Bounds
Public Shared Property Bounds() As System.Drawing.Rectangle
Get
Return _Bounds
End Get
Set(ByVal value As System.Drawing.Rectangle)
_Bounds = value
End Set
End Property
Private Shared Sub Snapshot()
If Not My.Computer.FileSystem.DirectoryExists(tempDir) Then _
My.Computer.FileSystem.CreateDirectory(tempDir)
Dim Co As Integer = 0
Do
Co += 1
System.Threading.Thread.Sleep(50)
Dim X As New System.Drawing.Bitmap(_Bounds.Width, _Bounds.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb)
Using G = System.Drawing.Graphics.FromImage(X)
G.CopyFromScreen(_Bounds.Location, New System.Drawing.Point(), _Bounds.Size)
Dim CurBounds As New System.Drawing.Rectangle(System.Windows.Forms.Cursor.Position - Bounds.Location, System.Windows.Forms.Cursor.Current.Size)
Forms.Cursors.Default.Draw(G, CurBounds)
End Using
Dim FS As New IO.FileStream(tempDir & FormatString(Co.ToString, 5, "0"c) & ".png", IO.FileMode.OpenOrCreate)
X.Save(FS, System.Drawing.Imaging.ImageFormat.Png)
X.Dispose()
FS.Close()
Loop
End Sub
Public Shared Sub ClearRecording()
If My.Computer.FileSystem.DirectoryExists(tempDir) Then _
My.Computer.FileSystem.DeleteDirectory(tempDir, FileIO.DeleteDirectoryOption.DeleteAllContents)
My.Computer.FileSystem.CreateDirectory(tempDir)
End Sub
Public Shared Sub Save(ByVal Output As String)
Dim G As New Windows.Media.Imaging.GifBitmapEncoder
Dim X As New List(Of IO.FileStream)
For Each Fi As String In My.Computer.FileSystem.GetFiles(tempDir, FileIO.SearchOption.SearchTopLevelOnly, "*.png")
Dim TempStream As New IO.FileStream(Fi, IO.FileMode.Open)
Dim Frame = Imaging.BitmapFrame.Create(TempStream)
X.Add(TempStream)
G.Frames.Add(Frame)
Next
Dim FS As New IO.FileStream(Output, IO.FileMode.OpenOrCreate)
G.Save(FS)
FS.Close()
For Each St As IO.FileStream In X
St.Close()
Next
End Sub
Public Shared Sub Start()
snap = New System.Threading.Thread(AddressOf Snapshot)
snap.Start()
End Sub
Public Shared Sub [Stop]()
snap.Abort()
End Sub
Private Shared Function FormatString(ByVal S As String, ByVal places As Integer, ByVal character As Char) As String
If S.Length >= places Then Return S
For X As Integer = S.Length To places
S = character & S
Next
Return S
End Function
End Class
I took the VB.net code from Lucas McCoy and turned it into C#. This records for 5 seconds and saved the gif to desktop. PS: I get an error sometimes when the last screenshot is still aborting via the thread and then the stream tries to read it.
Very slow code.
using System;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
namespace ConsoleApplication1
{
public class ScreenRecorder
{
private static string tempDir = Path.GetTempPath() + "/snapshot/";
private static System.Threading.Thread snap = new System.Threading.Thread(Snapshot);
private static System.Drawing.Rectangle _Bounds = System.Windows.Forms.Screen.PrimaryScreen.Bounds;
public static System.Drawing.Rectangle Bounds
{
get { return _Bounds; }
set { _Bounds = value; }
}
private static void Snapshot()
{
if (!Directory.Exists(tempDir))
Directory.CreateDirectory(tempDir);
int Co = 0;
do
{
Co += 1;
System.Threading.Thread.Sleep(50);
System.Drawing.Bitmap X = new System.Drawing.Bitmap(_Bounds.Width, _Bounds.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
using(System.Drawing.Graphics G = System.Drawing.Graphics.FromImage(X)) {
G.CopyFromScreen(_Bounds.Location, new System.Drawing.Point(), _Bounds.Size);
System.Drawing.Rectangle CurBounds = new System.Drawing.Rectangle(System.Drawing.Point.Subtract(System.Windows.Forms.Cursor.Position,Bounds.Size), System.Windows.Forms.Cursor.Current.Size);
System.Windows.Forms.Cursors.Default.Draw(G, CurBounds);
}
System.IO.FileStream FS = new System.IO.FileStream(tempDir + FormatString(Co.ToString(), 5, '0') + ".png", System.IO.FileMode.OpenOrCreate);
X.Save(FS, System.Drawing.Imaging.ImageFormat.Png);
X.Dispose();
FS.Close();
} while (true);
}
public static void ClearRecording()
{
if (Directory.Exists(tempDir))
Directory.Delete(tempDir, true);
Directory.CreateDirectory(tempDir);
}
public static void Save(string Output)
{
System.Windows.Media.Imaging.GifBitmapEncoder G = new System.Windows.Media.Imaging.GifBitmapEncoder();
List<System.IO.FileStream> X = new List<System.IO.FileStream>();
foreach (string Fi in Directory.GetFiles(tempDir, "*.png", SearchOption.TopDirectoryOnly))
{
System.IO.FileStream TempStream = new System.IO.FileStream(Fi, System.IO.FileMode.Open);
System.Windows.Media.Imaging.BitmapFrame Frame = System.Windows.Media.Imaging.BitmapFrame.Create(TempStream);
X.Add(TempStream);
G.Frames.Add(Frame);
}
System.IO.FileStream FS = new System.IO.FileStream(Output, System.IO.FileMode.OpenOrCreate);
G.Save(FS);
FS.Close();
foreach (System.IO.FileStream St in X)
{
St.Close();
}
}
public static void Start()
{
snap = new System.Threading.Thread(Snapshot);
snap.Start();
}
public static void Stop()
{
snap.Abort();
}
private static string FormatString(string S, int places, char character)
{
if (S.Length >= places)
return S;
for (int X = S.Length; X <= places; X++)
{
S = character + S;
}
return S;
}
}
class Program
{
static void Main(string[] args)
{
ScreenRecorder.Start();
System.Threading.Thread.Sleep(5000);
ScreenRecorder.Stop();
ScreenRecorder.Save(Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\video.gif");
ScreenRecorder.ClearRecording();
}
}
}
These are references I had to add:
For the Thread Exception, you can avoid that with this code
public static void Stop()
{
flag = false;
snap.Join();
}
and put the flag as static private bool (global) and put it instead of the true value in the while loop:
while(flag)
that how you can avoid threading overlap on resource. I know that is not the subject but I want to share this piece of info because threads always make the debugging nasty.
Regards, Fawaz
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