private void startGameTimeElapseThread(){ new Thread(new Runnable() { Date d = new Date(); public void run() { while (gameOn){ Log.d(TAG,""+d.getTime()+" "+gameStatus.getLastTimeUpdated()); postInvalidate(795, 150, 1024, 300); try { synchronized (this) { wait(1000); } } catch (InterruptedException e) { // TODO Auto-generated catch block Log.d(TAG, "Waiting didnt work!!"); e.printStackTrace(); } } } }).start(); }
Here I wanted to make call the "Log.d" and "postInvalidate" every one second. But when i check it from LogCat it seems loop runs faster than i want it to be. Why doesnt this loop just wait for 1000ms ?
Following are the output in LogCat. So you can see its not sleeping for a 1 second at all. I used Thread.sleep as well ( after you suggesting )
05-27 11:40:10.060: DEBUG/NOPSA-P(4546): 1306496408950 1306496387535 05-27 11:40:10.070: DEBUG/NOPSA-P(4546): 1306496410037 1306496387535 05-27 11:40:10.232: DEBUG/NOPSA-P(4546): 1306496410201 1306496387535 05-27 11:40:10.250: DEBUG/NOPSA-P(4546): 1306496408214 1306496387535 05-27 11:40:10.310: DEBUG/NOPSA-P(4546): 1306496405988 1306496387535 05-27 11:40:10.361: DEBUG/NOPSA-P(4546): 1306496409327 1306496387535 05-27 11:40:10.431: DEBUG/NOPSA-P(4546): 1306496410398 1306496387535 05-27 11:40:10.521: DEBUG/NOPSA-P(4546): 1306496409478 1306496387535 05-27 11:40:10.593: DEBUG/NOPSA-P(4546): 1306496410566 1306496387535 05-27 11:40:11.230: DEBUG/NOPSA-P(4546): 1306496409678 1306496387535 05-27 11:40:11.230: DEBUG/NOPSA-P(4546): 1306496410201 1306496387535 05-27 11:40:11.241: DEBUG/NOPSA-P(4546): 1306496409878 1306496387535 05-27 11:40:11.241: DEBUG/NOPSA-P(4546): 1306496410037 1306496387535 05-27 11:40:11.241: DEBUG/NOPSA-P(4546): 1306496408950 1306496387535 05-27 11:40:11.260: DEBUG/NOPSA-P(4546): 1306496408214 1306496387535 05-27 11:40:11.314: DEBUG/NOPSA-P(4546): 1306496405988 1306496387535 05-27 11:40:11.314: DEBUG/NOPSA-P(4546): 1306496411254 1306496387535 05-27 11:40:11.361: DEBUG/NOPSA-P(4546): 1306496409327 1306496387535 05-27 11:40:11.431: DEBUG/NOPSA-P(4546): 1306496410398 1306496387535 05-27 11:40:11.520: DEBUG/NOPSA-P(4546): 1306496409478 1306496387535 05-27 11:40:11.551: DEBUG/NOPSA-P(4546): 1306496411508 1306496387535 05-27 11:40:11.712: DEBUG/NOPSA-P(4546): 1306496410566 1306496387535 05-27 11:40:11.881: DEBUG/NOPSA-P(4546): 1306496411865 1306496387535 05-27 11:40:12.051: DEBUG/NOPSA-P(4546): 1306496412025 1306496387535 05-27 11:40:12.211: DEBUG/NOPSA-P(4546): 1306496412198 1306496387535 05-27 11:40:12.231: DEBUG/NOPSA-P(4546): 1306496409678 1306496387535 05-27 11:40:12.242: DEBUG/NOPSA-P(4546): 1306496410201 1306496387535 05-27 11:40:12.251: DEBUG/NOPSA-P(4546): 1306496408950 1306496387535 05-27 11:40:12.251: DEBUG/NOPSA-P(4546): 1306496409878 1306496387535 05-27 11:40:12.251: DEBUG/NOPSA-P(4546): 1306496410037 1306496387535 05-27 11:40:12.261: DEBUG/NOPSA-P(4546): 1306496408214 1306496387535 05-27 11:40:12.311: DEBUG/NOPSA-P(4546): 1306496405988 1306496387535 05-27 11:40:12.341: DEBUG/NOPSA-P(4546): 1306496411254 1306496387535 05-27 11:40:12.371: DEBUG/NOPSA-P(4546): 1306496409327 1306496387535 05-27 11:40:12.442: DEBUG/NOPSA-P(4546): 1306496410398 1306496387535 05-27 11:40:12.471: DEBUG/NOPSA-P(4546): 1306496412431 1306496387535 05-27 11:40:12.521: DEBUG/NOPSA-P(4546): 1306496409478 1306496387535 05-27 11:40:12.553: DEBUG/NOPSA-P(4546): 1306496411508 1306496387535 05-27 11:40:12.671: DEBUG/NOPSA-P(4546): 1306496412639 1306496387535 05-27 11:40:12.711: DEBUG/NOPSA-P(4546): 1306496410566 1306496387535 05-27 11:40:12.841: DEBUG/NOPSA-P(4546): 1306496412813 1306496387535 05-27 11:40:12.891: DEBUG/NOPSA-P(4546): 1306496411865 1306496387535 05-27 11:40:13.001: DEBUG/NOPSA-P(4546): 1306496412983 1306496387535 05-27 11:40:13.051: DEBUG/NOPSA-P(4546): 1306496412025 1306496387535 05-27 11:40:13.193: DEBUG/NOPSA-P(4546): 1306496413166 1306496387535 05-27 11:40:13.231: DEBUG/NOPSA-P(4546): 1306496409678 1306496387535 05-27 11:40:13.251: DEBUG/NOPSA-P(4546): 1306496410201 1306496387535 05-27 11:40:13.251: DEBUG/NOPSA-P(4546): 1306496409878 1306496387535 05-27 11:40:13.251: DEBUG/NOPSA-P(4546): 1306496410037 1306496387535 05-27 11:40:13.251: DEBUG/NOPSA-P(4546): 1306496408950 1306496387535 05-27 11:40:13.261: DEBUG/NOPSA-P(4546): 1306496408214 1306496387535 05-27 11:40:13.271: DEBUG/NOPSA-P(4546): 1306496412198 1306496387535 05-27 11:40:13.321: DEBUG/NOPSA-P(4546): 1306496405988 1306496387535 05-27 11:40:13.341: DEBUG/NOPSA-P(4546): 1306496411254 1306496387535 05-27 11:40:13.371: DEBUG/NOPSA-P(4546): 1306496409327 1306496387535 05-27 11:40:13.431: DEBUG/NOPSA-P(4546): 1306496413405 1306496387535 05-27 11:40:13.441: DEBUG/NOPSA-P(4546): 1306496410398 1306496387535 05-27 11:40:13.481: DEBUG/NOPSA-P(4546): 1306496412431 1306496387535 05-27 11:40:13.532: DEBUG/NOPSA-P(4546): 1306496409478 1306496387535
This is the latest Code. gameOn
is a boolean, for now it's true.
private void startGameTimeElapseThread(){ if (gameOn){ new Thread(new Runnable() { Date d = new Date(); public void run() { Log.d(TAG,""+d.getTime()+"ms "+d.getTime()/1000+"sec"); postInvalidate(795, 150, 1024, 300); android.os.SystemClock.sleep(1000); startGameTimeElapseThread(); } }).start(); } }
The output is
05-27 12:00:51.211: DEBUG/NOPSA-P(5098): 1306497650761ms 1306497650sec 05-27 12:00:51.211: DEBUG/NOPSA-P(5098): 1306497650786ms 1306497650sec 05-27 12:00:51.221: DEBUG/NOPSA-P(5098): 1306497650764ms 1306497650sec 05-27 12:00:51.221: DEBUG/NOPSA-P(5098): 1306497650763ms 1306497650sec 05-27 12:00:51.221: DEBUG/NOPSA-P(5098): 1306497650769ms 1306497650sec 05-27 12:00:51.231: DEBUG/NOPSA-P(5098): 1306497650749ms 1306497650sec 05-27 12:00:51.231: DEBUG/NOPSA-P(5098): 1306497650736ms 1306497650sec 05-27 12:00:51.231: DEBUG/NOPSA-P(5098): 1306497650742ms 1306497650sec 05-27 12:00:51.241: DEBUG/NOPSA-P(5098): 1306497650746ms 1306497650sec 05-27 12:00:51.241: DEBUG/NOPSA-P(5098): 1306497650848ms 1306497650sec 05-27 12:00:51.251: DEBUG/NOPSA-P(5098): 1306497650729ms 1306497650sec 05-27 12:00:51.271: DEBUG/NOPSA-P(5098): 1306497650739ms 1306497650sec 05-27 12:00:51.271: DEBUG/NOPSA-P(5098): 1306497650739ms 1306497650sec 05-27 12:00:51.271: DEBUG/NOPSA-P(5098): 1306497650868ms 1306497650sec 05-27 12:00:51.271: DEBUG/NOPSA-P(5098): 1306497650798ms 1306497650sec 05-27 12:00:51.281: DEBUG/NOPSA-P(5098): 1306497650870ms 1306497650sec 05-27 12:00:51.291: DEBUG/NOPSA-P(5098): 1306497651020ms 1306497651sec 05-27 12:00:51.551: DEBUG/NOPSA-P(5098): 1306497651498ms 1306497651sec 05-27 12:00:51.551: DEBUG/NOPSA-P(5098): 1306497651502ms 1306497651sec 05-27 12:00:51.642: DEBUG/NOPSA-P(5098): 1306497651523ms 1306497651sec 05-27 12:00:51.651: DEBUG/NOPSA-P(5098): 1306497651537ms 1306497651sec 05-27 12:00:51.691: DEBUG/NOPSA-P(5098): 1306497651529ms 1306497651sec 05-27 12:00:51.701: DEBUG/NOPSA-P(5098): 1306497651534ms 1306497651sec 05-27 12:00:51.784: DEBUG/NOPSA-P(5098): 1306497651527ms 1306497651sec 05-27 12:00:51.801: DEBUG/NOPSA-P(5098): 1306497651570ms 1306497651sec 05-27 12:00:51.801: DEBUG/NOPSA-P(5098): 1306497651564ms 1306497651sec 05-27 12:00:51.891: DEBUG/NOPSA-P(5098): 1306497651682ms 1306497651sec 05-27 12:00:51.891: DEBUG/NOPSA-P(5098): 1306497651690ms 1306497651sec 05-27 12:00:51.891: DEBUG/NOPSA-P(5098): 1306497651685ms 1306497651sec 05-27 12:00:51.901: DEBUG/NOPSA-P(5098): 1306497651693ms 1306497651sec 05-27 12:00:51.914: DEBUG/NOPSA-P(5098): 1306497651647ms 1306497651sec 05-27 12:00:51.914: DEBUG/NOPSA-P(5098): 1306497651667ms 1306497651sec 05-27 12:00:51.921: DEBUG/NOPSA-P(5098): 1306497651666ms 1306497651sec 05-27 12:00:51.921: DEBUG/NOPSA-P(5098): 1306497651658ms 1306497651sec 05-27 12:00:51.921: DEBUG/NOPSA-P(5098): 1306497651663ms 1306497651sec 05-27 12:00:51.932: DEBUG/NOPSA-P(5098): 1306497651688ms 1306497651sec 05-27 12:00:51.941: DEBUG/NOPSA-P(5098): 1306497651711ms 1306497651sec 05-27 12:00:51.961: DEBUG/NOPSA-P(5098): 1306497651792ms 1306497651sec 05-27 12:00:51.971: DEBUG/NOPSA-P(5098): 1306497651629ms 1306497651sec 05-27 12:00:51.981: DEBUG/NOPSA-P(5098): 1306497651714ms 1306497651sec 05-27 12:00:52.083: DEBUG/NOPSA-P(5098): 1306497652048ms 1306497652sec
Simply put, calling wait() forces the current thread to wait until some other thread invokes notify() or notifyAll() on the same object. For this, the current thread must own the object's monitor.
only the android will stop the thread when requires.. you cannot stop or destroy it.. instead try like this.. class MyThread extends Thread { void run() { while(bool){ //My code which takes time. } } } bool=false; now your code doesnt run... and you can start new thread...
A thread is a lightweight sub-process, it going to do background operations without interrupt to ui. This example demonstrate about How to use thread. sleep() in android. Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Assuming that rt is a Thread , just check rt. isAlive() . Alternatively, just use a boolean flag and set it to true right before you start your thread.
You need the sleep
method of the Thread
class.
public static void sleep (long time)
Causes the thread which sent this message to sleep for the given interval of time (given in milliseconds). The precision is not guaranteed - the Thread may sleep more or less than requested.
Parameters
time
The time to sleep in milliseconds.
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