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How to use View.OnTouchListener instead of onClick

I'm developing an Android 2.2.2 application for a client and he wants to do the following:

Now I have a button with an onClick event but he doesn't like, he wants to dectect when user release the button.

I've found View.OnTouchListener which I think this is what I need to use but, is there any posibility to add this event to xml like I did with onClick?

<ImageButton     android:id="@+id/btnSaveNewGate"     android:layout_width="@dimen/btnSaveNewGate_width"     android:layout_height="@dimen/btnSaveNewGate_height"     android:layout_below="@+id/radioGrGateType"     android:layout_centerHorizontal="true"     android:layout_marginTop="@dimen/btnSaveNewGate_marginTop"     android:background="@null"     android:contentDescription="@string/layout_empty"     android:onClick="onSaveNewGateClick"     android:scaleType="fitXY"     android:src="@drawable/save_gate_selector" /> 

I have two questions more:

Which is the event associated when user releases his finger?

Is there any guidelines which prohibit using View.OnTouchListener instead of onClick?

like image 522
VansFannel Avatar asked Jul 27 '12 15:07

VansFannel


People also ask

How do I get touch event on android?

Try code below to detect touch events. mView. setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //show dialog here return false; } }); To show dialog use Activity method showDialog(int).

What is onTouchEvent?

onTouchEvent is a method implemented by the View, Activity and other base classes like LinearLayout, etc.. public boolean onTouchEvent(MotionEvent event) { throw new RuntimeException("Stub!" ); }


2 Answers

The event when user releases his finger is MotionEvent.ACTION_UP. I'm not aware if there are any guidelines which prohibit using View.OnTouchListener instead of onClick(), most probably it depends of situation.

Here's a sample code:

imageButton.setOnTouchListener(new OnTouchListener() {     @Override     public boolean onTouch(View v, MotionEvent event) {         if(event.getAction() == MotionEvent.ACTION_UP){              // Do what you want             return true;         }         return false;     } }); 
like image 71
Andy Res Avatar answered Oct 08 '22 05:10

Andy Res


Presumably, if one wants to use an OnTouchListener rather than an OnClickListener, then the extra functionality of the OnTouchListener is needed. This is a supplemental answer to show more detail of how an OnTouchListener can be used.

Define the listener

Put this somewhere in your activity or fragment.

private View.OnTouchListener handleTouch = new View.OnTouchListener() {      @Override     public boolean onTouch(View v, MotionEvent event) {          int x = (int) event.getX();         int y = (int) event.getY();          switch (event.getAction()) {             case MotionEvent.ACTION_DOWN:                 Log.i("TAG", "touched down");                 break;             case MotionEvent.ACTION_MOVE:                 Log.i("TAG", "moving: (" + x + ", " + y + ")");                 break;             case MotionEvent.ACTION_UP:                 Log.i("TAG", "touched up");                 break;         }          return true;     } }; 

Set the listener

Set the listener in onCreate (for an Activity) or onCreateView (for a Fragment).

myView.setOnTouchListener(handleTouch); 

Notes

  • getX and getY give you the coordinates relative to the view (that is, the top left corner of the view). They will be negative when moving above or to the left of your view. Use getRawX and getRawY if you want the absolute screen coordinates.
  • You can use the x and y values to determine things like swipe direction.
like image 22
Suragch Avatar answered Oct 08 '22 04:10

Suragch