Is it possible to use Swift Package Manager inside Xcode 9 Playground?
To add a package dependency to your Xcode project, select File > Swift Packages > Add Package Dependency and enter its repository URL.
To use this new feature, start by opening up the Xcode 12 beta and create a new playground using the File > New > Playground command. Then, once you've picked your platform of choice and your playground has been created, convert it into an Xcode workspace by selecting File > Save As Workspace .
The Swift Package Manager is a tool for managing the distribution of Swift code. It's integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies. The Package Manager is included in Swift 3.0 and above.
It is not possible to use the Swift Package Manager in a playground at this time. The reason for that is that the Swift Package Manager is primarily used outside of apple platforms.
Apple mentions this on the Swift Package Manager's GitHub:
Note that at this time the Package Manager has no support for iOS, watchOS, or tvOS platforms
The Swift Package Manager is especially useful for writing Swift for platforms such as Linux and Mac. Uses may include creating servers based written in Swift or writing programs that can be run without a user interface (think home automations and IoT). It is a great way to organize packages without using Pods or other third-party setups. When you build the code for production (or debugging) it will download and incorporate packages into the project.
Note: This may change in the future, but is current as of Swift 3
In Xcode 12, you can use Swift Packages with Xcode Playgrounds.
Steps to setup a workspace with a Swift Package and a Playground:
File > New > Workspace...
)File > Add Files to "Workspace Name"...
selecting the package directory.File > New > Playground...
. Ensure that you select the Workspace we just created as the "Add to" and "Group" option during Playground creation (in the assistant where you select the Playground's location on disk).You can find additional details and a sample project in this WWDC20 session: Explore Packages and Projects with Xcode Playgrounds
Ensure to check the new "Build active scheme" checkbox in the inspector for your existing Playgrounds.
In Xcode 12, playgrounds can work seamlessly with swift packages in a project.
Please follow the steps below:
Create a project named Playground
:
File → New → Project... (⇧⌘N) → Product Name: Playground
⚠️ You can name it whatever you want, here is just an example.
Add a swift package for the project, such as SnapKit
:
File → Swift Packages → Add Package dependency... → https://github.com/SnapKit/SnapKit.git
Create a playground and add it to the project created in the first step:
File → New → Playground... (⌥⇧⌘N) → Add to: Playground
Import the swift package (SnapKit) in the Playground:
import SnapKit
If nothing else, you can use SnapKit
in the Playground.
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