If I write Swift 3 code it would look like this:
let animation = CABasicAnimation(keyPath: #keyPath(CAShapeLayer.path))
But I tried to use Swift 4 new syntax for keyPath and I got:
let keyPath = \CAShapeLayer.path
let animation = CABasicAnimation(keyPath: keyPath) // error line
> Error: Cannot convert value of type 'ReferenceWritableKeyPath' to expected argument type 'String?'
How can I use key path in this situation with swift 4?
As for now CABasicAnimation
still uses the old String
keyPaths so you should still use #keyPath(CAShapeLayer.path)
even though you are using Swift 4.
Apple will probably update all it's APIs in the future to make use of these safer key path references. But for now you are stuck with "unsafe" Strings.
Yes, it is possible to use swift keypaths. Like:
extension UIView {
func animateLayer<Value>(_ keyPath: WritableKeyPath<CALayer, Value>, to value:Value, duration: CFTimeInterval) {
let keyString = NSExpression(forKeyPath: keyPath).keyPath
let animation = CABasicAnimation(keyPath: keyString)
animation.fromValue = self.layer[keyPath: keyPath]
animation.toValue = value
animation.duration = duration
self.layer.add(animation, forKey: animation.keyPath)
var thelayer = layer
thelayer[keyPath: keyPath] = value
}
}
Usage like:
animateLayer(\.shadowOffset, to: CGSize(width: 3, height: 3), duration:1)
animateLayer(\.shadowOpacity, to: 0.4, duration: 1)
It's not thoroughly tested. but worked for me.
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