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How to use DoEvents() without being "evil"?

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A simple search for DoEvents brings up lots of results that lead, basically, to:

DoEvents is evil. Don't use it. Use threading instead.

The reasons generally cited are:

  • Re-entrancy issues
  • Poor performance
  • Usability issues (e.g. drag/drop over a disabled window)

But some notable Win32 functions such as TrackPopupMenu and DoDragDrop perform their own message processing to keep the UI responsive, just like DoEvents does.
And yet, none of these seem to come across these issues (performance, re-entrancy, etc.).

How do they do it? How do they avoid the problems cited with DoEvents? (Or do they?)

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user541686 Avatar asked Jul 05 '12 20:07

user541686


2 Answers

DoEvents() is dangerous. But I bet you do lots of dangerous things every day. Just yesterday I set off a few explosive devices (future readers: note the original post date relative to a certain American holiday). With care, we can sometimes account for the dangers. Of course, that means knowing and understanding what the dangers are:

  • Re-entry issues. There are actually two dangers here:

    1. Part of the problem here has to do with the call stack. If you call .DoEvents() in a loop that itself handles messages that use DoEvents(), and so on, you're getting a pretty deep call stack. It's easy to over-use DoEvents() and accidentally fill up your call stack, resulting in a StackOverflow exception. If you're only using .DoEvents() in one or two places, you're probably okay. If it's the first tool you reach for whenever you have a long-running process, you can easily find yourself in trouble here. Even one use in the wrong place can make it possible for a user to force a stackoverflow exception (sometimes just by holding down the enter key), and that can be a security issue.
    2. It is sometimes possible to find your same method on the call stack twice. If you didn't build the method with this in mind (hint: you probably didn't) then bad things can happen. If everything passed in to the method is a value type, and there is no dependance on things outside of the method, you might be fine. But otherwise, you need to think carefully about what happens if your entire method were to run again before control is returned to you at the point where .DoEvents() is called. What parameters or resources outside of your method might be modified that you did not expect? Does your method change any objects, where both instances on the stack might be acting on the same object?
  • Performance Issues. DoEvents() can give the illusion of multi-threading, but it's not real mutlithreading. This has at least three real dangers:

    1. When you call DoEvents(), you are giving control on your existing thread back to the message pump. The message pump might in turn give control to something else, and that something else might take a while. The result is that your original operation could take much longer to finish than if it were in a thread by itself that never yields control, definitely longer than it needs.
    2. Duplication of work. Since it's possible to find yourself running the same method twice, and we already know this method is expensive/long-running (or you wouldn't need DoEvents() in the first place), even if you accounted for all the external dependencies mentioned above so there are no adverse side effects, you may still end up duplicating a lot of work.
    3. The other issue is the extreme version of the first: a potential to deadlock. If something else in your program depends on your process finishing, and will block until it does, and that thing is called by the message pump from DoEvents(), your app will get stuck and become unresponsive. This may sound far-fetched, but in practice it's surprisingly easy to do accidentally, and the crashes are very hard to find and debug later. This is at the root of some of the hung app situations you may have experienced on your own computer.
  • Usability Issues. These are side-effects that result from not properly accounting for the other dangers. There's nothing new here, as long as you looked in other places appropriately.

If you can be sure you accounted for all these things, then go ahead. But really, if DoEvents() is the first place you look to solve UI responsiveness/updating issues, you're probably not accounting for all of those issues correctly. If it's not the first place you look, there are enough other options that I would question how you made it to considering DoEvents() at all. Today, DoEvents() exists mainly for compatibility with older code that came into being before other credible options where available, and as a crutch for newer programmers who haven't yet gained enough experience for exposure to the other options.

The reality is that most of the time, at least in the .Net world, a BackgroundWorker component is nearly as easy, at least once you've done it once or twice, and it will do the job in a safe way. More recently, the async/await pattern or the use of a Task can be much more effective and safe, without needing to delve into full-blown multi-threaded code on your own.

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Joel Coehoorn Avatar answered Sep 28 '22 18:09

Joel Coehoorn


Back in 16-bit Windows days, when every task shared a single thread, the only way to keep a program responsive within a tight loop was DoEvents. It is this non-modal usage that is discouraged in favor of threads. Here's a typical example:

' Process image For y = 1 To height     For x = 1 to width         ProcessPixel x, y     End For     DoEvents ' <-- DON'T DO THIS -- just put the whole loop in another thread End For 

For modal things (like tracking a popup), it is likely to still be OK.

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Gabe Avatar answered Sep 28 '22 17:09

Gabe