I'm trying to use c++ class method in my c# windows application
I use this
[DllImport("ZKNetLib.dll", EntryPoint = "ZK_NET_DEV_SetEventCallBack")]
public static extern int ZK_NET_DEV_SetEventCallBack(int u32Handle, ref OnEventCallBack u32Event, IntPtr pUserData);
to import the dll and their method
But, in dll method there are some other methods are also used, which i find very tough to find out what exactly is happening. Like, in above import there is "OnEventCallBack" method that dll is using. So, is there any way to use these c++ class and header files in my windows application.
I, heard of using c# application class in c++ by making the class object and using there namespace.
So, i was wondering there should be any way of using these header file and class into my c# application too?
Below is the edited question
ZK_NET_DEV_SetDataCallBack This function is used for information data callback. HI_S32 ZK_NET_DEV_SetDataCallBack ( HI_U32 u32Handle HI_ON_DATA_CALLBACK cbDataCallBack, HI_VOID* pUserData );
Parameters u32Handle [IN] Operation handle cbDataCallBack [IN] Information data callback function pUserData [IN] User data
Callback Function typedef HI_S32 (*HI_ON_DATA_CALLBACK)( HI_U32 u32Handle, HI_U32 u32DataType, HI_U8* pu8Buffer, HI_U32 u32Length, HI_VOID* pUserData );
Callback Function Parameters u32Handle Operation handle u32DataType Data type Macro Definition Value Meaning ZK_NET_DEV_MOTION_DETECTION 0 Motion detection alarm ZK_NET_DEV_INPUT_ALARM 1 Input alarm ZK_NET_DEV_KEEP_ALIVE 2 Heartbeat packet pu8Buffer Data. If the value of u32DataType is ZK_NET_DEV_MOTION_DETECTION, pu8Buffer is stored as HI_S_ALARM_MD. typedef struct { HI_U32 u32Area; //Area HI_U32 u32X; //x coordinate HI_U32 u32Y; //y coordinate HI_U32 u32Width; //Rectangular width HI_U32 u32Height; //Rectangular height } HI_S_ALARM_MD; The maximum value of u32Area is 4. Related data is as follows: Macro Definition Value Meaning ZK_NET_DEV_MOTION_AREA_1 1 Area 1 ZK_NET_DEV_MOTION_AREA_2 2 Area 2 ZK_NET_DEV_MOTION_AREA_3 3 Area 3 ZK_NET_DEV_MOTION_AREA_4 4 Area 4 u32Length Data length. If the value of u32DataType is ZK_NET_DEV_MOTION_DETECTION and alarms are generated in two areas, the value of u32Length is: u32Length = 2*sizeof(HI_S_ALARM_MD) u32DataType User data
Return Values HI_SUCCESS is returned for a successful operation and HI_ FAILURE for a failed operation.
SWIG by far is the most reliable option you can use (recommended by Mono guys as it supports even Xamarin.iOS and Xamarin.Android)
http://www.swig.org/
As it has been used in too many scenarios (Java, C# and so on).
There are of course other alternatives, such as cxxi from Mono and so on, but if SWIG works for you then why use them?
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