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How to update a single child view in SwiftUI?

Tags:

swiftui

I am trying to establish a SwiftUI connection between the child view and the parent view. By clicking on any child view, I want to redraw only the view that has been tapped, not the entire parent view.

The current implementation below does not allow you to redraw the view when you click on it, as it has a derived value.

I tried different scenarios by adding the BindableObject protocol to CustomColor, but without success.

class CustomColor: Identifiable {

    let id = UUID()
    var color: Color

    init(color: Color) {
        self.color = color
    }

    func change(to color: Color) {
        self.color = color
    }

}

class ColorStore: BindableObject {

    var colors: [CustomColor] = [] {
        didSet {
            didChange.send(self)
        }
    }

    var didChange = PassthroughSubject<ColorStore, Never>()

    init() {
        self.colors = Array.init(repeating: CustomColor(color: .red), count: 10)
    }

}


struct ContentView: View {

    @EnvironmentObject var colorStore: ColorStore

    var body: some View {
        NavigationView {
            List {
                ForEach(colorStore.colors) { color in
                    ColorShape(color: color)
                }
            }.navigationBarTitle(Text("Colors"))
        }
    }

}

struct ColorShape: View {

    var color: CustomColor

    var body: some View {
        Button(action:
            { self.color.change(to: .blue) }
            , label: {
            ShapeView(shape: Circle(), style: color.color)
        })
    }

}

Here is the UI I have

like image 944
Enzo Avatar asked Jun 08 '19 12:06

Enzo


1 Answers

I think I've found a solution. The first problem was that I initialized array of colors by repeating the same element instead of adding independent ones.

What is more CustomColor itself should have BindableObject conformance, not the model (we don't change the array of colors, we change each color). Lastly, we don't need to wrap objects in ForEach element (we loose reusability that way), and instead we put them in List element.

With this implementation, only the view that has been changed will be redrawn, not the entire collection.

Here is the code:

class CustomColor: BindableObject, Identifiable {

    var didChange = PassthroughSubject<CustomColor, Never>()

    let id = UUID()
    var color: Color {
        didSet {
            self.didChange.send(self)
        }
    }

    init(color: Color) {
        self.color = color
    }

    func change(toColor color: Color) {
        self.color = color
    }

}

class ColorStore {

    var colors: [CustomColor] = []

    init() {
        (0...10).forEach { _ in colors.append(CustomColor(color: .red)) }
    }

}


struct ContentView: View {

    let colorStore: ColorStore

    var body: some View {
        NavigationView {
            List(colorStore.colors) { color in
                ColorShape(color: color)
            }.navigationBarTitle(Text("Colors"))
        }
    }

}

struct ColorShape: View {

    @ObjectBinding var color: CustomColor

    var body: some View {
        Button(action: { self.color.change(toColor: .blue) }, label: {
            ShapeView(shape: Circle(), style: color.color)
        })
    }

}

like image 118
Enzo Avatar answered Nov 20 '22 14:11

Enzo