Update
Check out my answer
Original
I'm trying to turn on the camera flashlight on the LG Revolution within my program. I use the torch mode method which works on most phones but not on LG phone. Does anyone know how to get it to work on LG's or specifically the Revolution?
Here's my manifest:
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-permission android:name="android.permission.FLASHLIGHT"/>
Here's my current code:
public Camera camera = Camera.open();
public Camera.Parameters Flash = camera.getParameters();
With my on create:
Flash.setFlashMode("torch");
Parameters p = camera.getParameters();
camera.setParameters(Flash);
camera.startPreview();
I've seen people use an auto focus but i don't know if that would work.
Tap the Quick Settings tile for the flashlightSwipe down on your status bar, then tap the Pencil icon. Scroll down and look for the Flashlight tile.
To use the flashlight, open the Quick settings panel by swiping down from the top of the screen using two fingers. Next, tap the Flashlight icon to turn the light on or off. Depending on your setup, you may need to swipe left to see the Flashlight icon.
I thought I would update this with some bullet prof code that works on almost all 4.0+ devices.
public void turnOn() {
camera = Camera.open();
try {
Parameters parameters = camera.getParameters();
parameters.setFlashMode(getFlashOnParameter());
camera.setParameters(parameters);
camera.setPreviewTexture(new SurfaceTexture(0));
camera.startPreview();
camera.autoFocus(this);
} catch (Exception e) {
// We are expecting this to happen on devices that don't support autofocus.
}
}
private String getFlashOnParameter() {
List<String> flashModes = camera.getParameters().getSupportedFlashModes();
if (flashModes.contains(FLASH_MODE_TORCH)) {
return FLASH_MODE_TORCH;
} else if (flashModes.contains(FLASH_MODE_ON)) {
return FLASH_MODE_ON;
} else if (flashModes.contains(FLASH_MODE_AUTO)) {
return FLASH_MODE_AUTO;
}
throw new RuntimeException();
}
The real key is setting that fake SurfaceTexture so that the preview will actually start. Turning it off is very easy as well
public void turnOff() {
try {
camera.stopPreview();
camera.release();
camera = null;
} catch (Exception e) {
// This will happen if the camera fails to turn on.
}
}
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