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How to tell when a Socket has been disconnected

Tags:

c#

.net

sockets

On the client side I need to know when/if my socket connection has been broken. However the Socket.Connected property always returns true, even after the server side has been disconnected and I've tried sending data through it. Can anyone help me figure out what's going on here. I need to know when a socket has been disconnected.

        Socket serverSocket = null;
        TcpListener listener = new TcpListener(1530);
        listener.Start();
        listener.BeginAcceptSocket(new AsyncCallback(delegate(IAsyncResult result)
        {
            Debug.WriteLine("ACCEPTING SOCKET CONNECTION");
            TcpListener currentListener = (TcpListener)result.AsyncState;
            serverSocket = currentListener.EndAcceptSocket(result);
        }), listener);


        Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, and it is
        clientSocket.Connect("localhost", 1530);
        Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be TRUE, and it is

        Thread.Sleep(1000);
        serverSocket.Close();//closing the server socket here
        Thread.Sleep(1000);

        clientSocket.Send(new byte[0]);//sending data should cause the socket to update its Connected property.
        Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, but its always TRUE
like image 883
BowserKingKoopa Avatar asked Mar 31 '10 18:03

BowserKingKoopa


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2 Answers

After doing some testing, it appears that the documentation for Socket.Connected is wrong, or at least misleading. clientSocket.Connected will only become false after clientSocket.close() is called. I think this is a throwback to the original C Berkeley sockets API and its terminology. A socket is bound when it has a local address associated with it, and a socket is connected when it has a remote address associated with it. Even though the remote side has closed the connection, the local socket still has the association and so it is still "connected".

However, here is a method that does work:

!(socket.Poll(0, SelectMode.SelectRead) && socket.Available == 0)

It relies on that fact that a closed connection will be marked as readable even though no data is available.

If you want to detect conditions such as broken network cables or computers abruptly being turned off, the situation is a bit more complex. Under those conditions, your computer never receives a packet indicating that the socket has closed. It needs to detect that the remote side has vanished by sending packets and noticing that no response comes back. You can do this at the application level as part of your protocol, or you can use the TCP KeepAlive option. Using TCP Keep Alive from .NET isn't particularly easy; you're probably better off building a keep-alive mechanism into your protocol (alternately, you could ask a separate question for "How do I enable TCP Keep Alive in .NET and set the keep alive interval?").

like image 64
Daniel Stutzbach Avatar answered Oct 21 '22 15:10

Daniel Stutzbach


Just write to your socket as normal. You'll know when it's disconnected by the Exception that says your data couldn't be delivered.

If you don't have anything to write...then who cares if it's disconnected? It may be disconnected now, but come back before you need it - why bother tearing it down, and then looping a reconnect until the link is repaired...especially when you didn't have anything to say anyway?

If it bothers you, implement a keep alive in your protocol. Then you'll have something to say every 30 seconds or so.

like image 40
Mark Brackett Avatar answered Oct 21 '22 15:10

Mark Brackett