It is a plane with a sprite art as texture so I'd like it zoomed using no interpolation method.
You can get no interpolation like this:
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestFilter;
However, if you're after a minecraft look where there is interpolation in the far areas (less noisy), you'll need this combo:
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.LinearMipMapLinearFilter;
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