I have a priority queue of pointers to a struct city
. I modify the objects pointed by these pointers outside the priority queue, and want to tell the priority queue to "reorder" itself according to the new values.
What should I do?
Example:
#include <iostream> #include <queue> using namespace std; struct city { int data; city *previous; }; struct Compare { bool operator() ( city *lhs, city *rhs ) { return ( ( lhs -> data ) >= ( rhs -> data ) ); } }; typedef priority_queue< city *, vector< city * >, Compare > pqueue; int main() { pqueue cities; city *city1 = new city; city1 -> data = 5; city1 -> previous = NULL; cities.push( city1 ); city *city2 = new city; city2 -> data = 3; city2 -> previous = NULL; cities.push( city2 ); city1 -> data = 2; // Now how do I tell my priority_queue to reorder itself so that city1 is at the top now? cout << ( cities.top() -> data ) << "\n"; // 3 is printed :( return 0; }
This is a bit hackish, but nothing illegal about it, and it gets the job done.
std::make_heap(const_cast<city**>(&cities.top()), const_cast<city**>(&cities.top()) + cities.size(), Compare());
Update:
Do not use this hack if:
vector
.Compare
functor has behavior that would cause your external copy to order differently than the copy of Compare
stored inside the priority_queue
.You can always write your own container adaptor which wraps the heap algorithms. priority_queue
is nothing but a simple wrapper around make/push/pop_heap
.
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