I am working on IOS Application in which taking clear screen shot is required I've tried
func captureView() -> UIImage {
//hide controls if needed
let rect: CGRect = self.imageView.frame
UIGraphicsBeginImageContext(rect.size)
let context: CGContextRef = UIGraphicsGetCurrentContext()!
self.view.layer.renderInContext(context)
let img: UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}
But the quality of image is not good. Please suggest me something for it.
change the line
UIGraphicsBeginImageContext(rect.size)
to
UIGraphicsBeginImageContextWithOptions(rect.size, false, 0.0);
Add the below code block in a new file. And, there you go.
extension UIView {
// Convert a uiview to uiimage
func captureView() -> UIImage {
// Gradually increase the number for high resolution.
let scale = 1.0
UIGraphicsBeginImageContextWithOptions(bounds.size, opaque, scale)
layer.renderInContext(UIGraphicsGetCurrentContext()!)
let image:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
Now, you can call captureView()
on any subclass of UIView
and UIView itself to get the UIImage of the view.
You can change the value of scale
in UIGraphicsBeginImageContextWithOptions
method to get a high resolution image.
You can use the IOSurface private framework to do so
IOMobileFramebufferConnection connect;
kern_return_t result;
IOSurfaceRef screenSurface = NULL;
io_service_t framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("AppleH1CLCD"));
if(!framebufferService)
framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("AppleM2CLCD"));
if(!framebufferService)
framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("AppleCLCD"));
result = IOMobileFramebufferOpen(framebufferService, mach_task_self(), 0, &connect);
result = IOMobileFramebufferGetLayerDefaultSurface(connect, 0, &screenSurface);
uint32_t aseed;
IOSurfaceLock(screenSurface, kIOSurfaceLockReadOnly, &aseed);
uint32_t width = IOSurfaceGetWidth(screenSurface);
uint32_t height = IOSurfaceGetHeight(screenSurface);
CFMutableDictionaryRef dict;
int pitch = width*4, size = width*height*4;
int bPE=4;
char pixelFormat[4] = {'A','R','G','B'};
dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFDictionarySetValue(dict, kIOSurfaceIsGlobal, kCFBooleanTrue);
CFDictionarySetValue(dict, kIOSurfaceBytesPerRow, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &pitch));
CFDictionarySetValue(dict, kIOSurfaceBytesPerElement, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &bPE));
CFDictionarySetValue(dict, kIOSurfaceWidth, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &width));
CFDictionarySetValue(dict, kIOSurfaceHeight, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &height));
CFDictionarySetValue(dict, kIOSurfacePixelFormat, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, pixelFormat));
CFDictionarySetValue(dict, kIOSurfaceAllocSize, CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &size));
IOSurfaceRef destSurf = IOSurfaceCreate(dict);
void* outAcc;
IOSurfaceAcceleratorCreate(NULL, 0, &outAcc);
IOSurfaceAcceleratorTransferSurface(outAcc, screenSurface, destSurf, dict, NULL);
IOSurfaceUnlock(screenSurface, kIOSurfaceLockReadOnly, &aseed);
CFRelease(outAcc);
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, IOSurfaceGetBaseAddress(destSurf), (width * height * 4), NULL);
CGImageRef cgImage=CGImageCreate(width, height, 8,
8*4, IOSurfaceGetBytesPerRow(destSurf),
CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipFirst |kCGBitmapByteOrder32Little,
provider, NULL,
YES, kCGRenderingIntentDefault);
UIImage *img = [UIImage imageWithCGImage:cgImage];
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