My project has 2 different groups of tests. One group runs only with the default AndroidJUnitRunner the other has to be run with a custom implementation TestRunner extends MonitoringInstrumentation.
Currently I switch the testInstrumentationRunner by editing the build.gradle each time I need to run the other group of tests:
android{
defaultConfig {
//testInstrumentationRunner "my.custom.TestRunner"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
}
I know that flavours can have their own testInstrumentationRunner but my current app already has 2 flavourDimensions. Using flavours is actually intended to have different versions of an app. I need 2 versions of the test application, both testing the same app with different testInstrumentationRunners.
I tried to change the testInstrumentationRunner by iterating over all test variants. There are actually multiple testInstrumentationRunner properties:
android.testVariants.all { TestVariant variant ->
//readonly
variant.variantData.variantConfiguration.instrumentationRunner
variant.variantData.variantConfiguration.defaultConfig.testInstrumentationRunner
}
But as soon as android.testVariants is called the build gets configured and all changes are not reflected in the build.
How can I change the testInstrumentationRunner (from a gradle plugin) dynamically?
I'd prefer to have 2 different gradle tasks, each using a different testInstrumentationRunner but testing the same variant. Because I intent to create a gradle plugin the solution should work as plugin too.
Have you considered using console parameter as a switch between two configurations? As simple as that:
android {
defaultConfig {
if (project.ext.has("customRunner")) {
testInstrumentationRunner "my.custom.TestRunner"
} else {
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
}
}
And then for example run gradlew aDeb -PcustomRunner if you want to test using custom runner or gradlew aDeb to use default.
I know it's not rocket science but simpler is better, right? You can use it in your plugin too, just obtain the Project object and do the similar thing.
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