This is my first app and i need to start new activity when the animation ends. what do I need to do? My code:
package com.lineage.goddess;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.TextView;
public class LineageSplashActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
startAnimation();
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
private void startAnimation() {
// TODO Auto-generated method stub
TextView logo1= (TextView) findViewById(R.id.TextView1);
Animation fade1= AnimationUtils.loadAnimation(this, R.anim.fade_in);
logo1.startAnimation(fade1);
TextView logo2= (TextView) findViewById(R.id.TextView2);
Animation fade2= AnimationUtils.loadAnimation(this, R.anim.fade_in);
logo2.startAnimation(fade2);
TextView logo3= (TextView) findViewById(R.id.TextView3);
Animation fade3= AnimationUtils.loadAnimation(this, R.anim.fade_in);
logo3.startAnimation(fade3);
TextView logo4= (TextView) findViewById(R.id.TextView4);
Animation fade4= AnimationUtils.loadAnimation(this, R.anim.fade_in2);
logo4.startAnimation(fade4);}
public void onAnimationEnd() {
Intent i = new Intent( LineageSplashActivity.this, LineageMenuActivity.class );
LineageSplashActivity.this.startActivity( i );
;
}
}
Set an AnimationListener to the animation you want to use to start your Activity.
myAnimation.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation animation) {}
public void onAnimationRepeat(Animation animation) {}
public void onAnimationEnd(Animation animation) {
Intent i = new Intent( LineageSplashActivity.this, LineageMenuActivity.class );
LineageSplashActivity.this.startActivity( i );
}
}
So, your code will be like this:
package com.lineage.goddess;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.TextView;
public class LineageSplashActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
startAnimation();
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
private void startAnimation() {
// TODO Auto-generated method stub
TextView logo1= (TextView) findViewById(R.id.TextView1);
Animation fade1= AnimationUtils.loadAnimation(this, R.anim.fade_in);
logo1.startAnimation(fade1);
TextView logo2= (TextView) findViewById(R.id.TextView2);
Animation fade2= AnimationUtils.loadAnimation(this, R.anim.fade_in);
logo2.startAnimation(fade2);
TextView logo3= (TextView) findViewById(R.id.TextView3);
Animation fade3= AnimationUtils.loadAnimation(this, R.anim.fade_in);
logo3.startAnimation(fade3);
TextView logo4= (TextView) findViewById(R.id.TextView4);
Animation fade4= AnimationUtils.loadAnimation(this, R.anim.fade_in2);
face4.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation animation) {}
public void onAnimationRepeat(Animation animation) {}
public void onAnimationEnd(Animation animation) {
Intent i = new Intent( LineageSplashActivity.this, LineageMenuActivity.class );
LineageSplashActivity.this.startActivity( i );
}
}
logo4.startAnimation(fade4);
}
}
Your code made my eye's bleed, so I fixed it as much as I could:
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.WindowManager;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.AnimationUtils;
public class LineageSplashActivity extends Activity implements AnimationListener {
private static final int NUMBER_OF_ANIMATIONS = 4;
private int animationFinishedCount = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
startAnimations();
}
private void startAnimations() {
Animation fade = AnimationUtils.loadAnimation(this, R.anim.fade_in);
fade.setAnimationListener(this);
findViewById(R.id.TextView1).startAnimation(fade);
findViewById(R.id.TextView2).startAnimation(fade);
findViewById(R.id.TextView3).startAnimation(fade);
findViewById(R.id.TextView4).startAnimation(fade);
}
@Override
public void onAnimationEnd(Animation animation) {
// When all animations have finished - start the next activity
if(++animationFinishedCount == NUMBER_OF_ANIMATIONS){
Intent intent = new Intent( this, LineageMenuActivity.class );
startActivity( intent );
}
}
@Override
public void onAnimationStart(Animation animation) {
// Nothing
}
@Override
public void onAnimationRepeat(Animation animation) {
// Nothing
}
}
And if it's not a mis-type and you actually need a different animation for the 4th textview you can remove the count check and just add the animation listener to that individual animation.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With