I am using adler32 function from zlib to calculate the weak checksum of a chunk of memory x (4096 in length). Everything is fine, but now I would like to perform the rolling checksum if the chunks from different file do not match. However, I am not sure how to write a function to perform that on the value returned by adler32 in zlib. So if the checksum does not match, how do I calculate rolling checksum by using original checksum, x + 1 byte and x + 4096 + 1? Basically trying to build rsync implementation.
Pysync has implemented rolling on top of zlib's Adler32 like this:
_BASE=65521 # largest prime smaller than 65536
_NMAX=5552 # largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
_OFFS=1 # default initial s1 offset
import zlib
class adler32:
def __init__(self,data=''):
value = zlib.adler32(data,_OFFS)
self.s2, self.s1 = (value >> 16) & 0xffff, value & 0xffff
self.count=len(data)
def update(self,data):
value = zlib.adler32(data, (self.s2<<16) | self.s1)
self.s2, self.s1 = (value >> 16) & 0xffff, value & 0xffff
self.count = self.count+len(data)
def rotate(self,x1,xn):
x1,xn=ord(x1),ord(xn)
self.s1=(self.s1 - x1 + xn) % _BASE
self.s2=(self.s2 - self.count*x1 + self.s1 - _OFFS) % _BASE
def digest(self):
return (self.s2<<16) | self.s1
def copy(self):
n=adler32()
n.count,n.s1,n.s2=self.count,self.s1,self.s2
return n
But as Peter stated, rsync does not use Adler32 directly, but a faster variant of it.
Code of the rsync tool is bit hard to read, but checkout librsync. It's a completely separate project and it's much more readable. Take a look at rollsum.c
and rollsum.h
. There is an efficient implementation of the variant in C macros:
/* the Rollsum struct type*/
typedef struct _Rollsum {
unsigned long count; /* count of bytes included in sum */
unsigned long s1; /* s1 part of sum */
unsigned long s2; /* s2 part of sum */
} Rollsum;
#define ROLLSUM_CHAR_OFFSET 31
#define RollsumInit(sum) { \
(sum)->count=(sum)->s1=(sum)->s2=0; \
}
#define RollsumRotate(sum,out,in) { \
(sum)->s1 += (unsigned char)(in) - (unsigned char)(out); \
(sum)->s2 += (sum)->s1 - (sum)->count*((unsigned char)(out)+ROLLSUM_CHAR_OFFSET); \
}
#define RollsumRollin(sum,c) { \
(sum)->s1 += ((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \
(sum)->s2 += (sum)->s1; \
(sum)->count++; \
}
#define RollsumRollout(sum,c) { \
(sum)->s1 -= ((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \
(sum)->s2 -= (sum)->count*((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \
(sum)->count--; \
}
#define RollsumDigest(sum) (((sum)->s2 << 16) | ((sum)->s1 & 0xffff))
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