Let be this little snippet:
import sys
from PyQt5 import QtWidgets
from PyQt5 import QtCore
from PyQt5 import QtGui
from PyQt5.QtWidgets import QMenu
from PyQt5.QtGui import QKeySequence
from PyQt5.QtCore import Qt
from PyQt5.QtGui import QCursor
from PyQt5.QtWidgets import QGraphicsObject
from PyQt5.QtCore import QRectF
from PyQt5.QtGui import QBrush
from PyQt5.QtCore import QPoint
from PyQt5.QtGui import QLinearGradient
from PyQt5.QtGui import QColor
from PyQt5.QtGui import QPen
from PyQt5.QtGui import QPainter
from PyQt5.QtWidgets import QGraphicsTextItem
from PyQt5.QtWidgets import QGraphicsItem
def create_action(parent, text, slot=None,
shortcut=None, shortcuts=None, shortcut_context=None,
icon=None, tooltip=None,
checkable=False, checked=False):
action = QtWidgets.QAction(text, parent)
if icon is not None:
action.setIcon(QIcon(':/%s.png' % icon))
if shortcut is not None:
action.setShortcut(shortcut)
if shortcuts is not None:
action.setShortcuts(shortcuts)
if shortcut_context is not None:
action.setShortcutContext(shortcut_context)
if tooltip is not None:
action.setToolTip(tooltip)
action.setStatusTip(tooltip)
if checkable:
action.setCheckable(True)
if checked:
action.setChecked(True)
if slot is not None:
action.triggered.connect(slot)
return action
class Settings():
WIDTH = 20
HEIGHT = 15
NUM_BLOCKS_X = 32
NUM_BLOCKS_Y = 16
class CI(QGraphicsTextItem):
def __init__(self, text, pos):
QGraphicsTextItem.__init__(self)
self.content = text
self.setPlainText(text)
self.setPos(pos)
self.setTextInteractionFlags(Qt.TextEditorInteraction)
self.setDefaultTextColor(Qt.black)
self.setFlags(
self.flags() | QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable)
self.setZValue(-1)
def paint(self, painter, option, widget):
painter.save()
painter.setBrush(QBrush(Qt.white))
painter.drawRect(self.boundingRect())
painter.restore()
super().paint(painter, option, widget)
def keyPressEvent(self, event):
super().keyPressEvent(event)
self.content = self.toPlainText()
def focusInEvent(self, event):
self.scene().writing_comment = True
# self.setPlainText(self.content)
# print("Focusinevent")
def focusOutEvent(self, event):
self.scene().writing_comment = False
# self.setHtml(self.content)
# print("FocusOutevent")
def contextMenuEvent(self, scme):
super().contextMenuEvent(scme)
class QS(QtWidgets.QGraphicsScene):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
width = Settings.NUM_BLOCKS_X * Settings.WIDTH
height = Settings.NUM_BLOCKS_Y * Settings.HEIGHT
self.setSceneRect(0, 0, width, height)
self.setItemIndexMethod(QtWidgets.QGraphicsScene.NoIndex)
pos = QPoint(
5 * Settings.WIDTH,
2 * Settings.HEIGHT
)
content = """<!DOCTYPE html>
<html>
<body>
<h1>This is heading 1</h1>
<h2>This is heading 2</h2>
<h3>This is heading 3</h3>
<h4>This is heading 4</h4>
<h5>This is heading 5</h5>
<h6>This is heading 6</h6>
</body>
</html>
"""
self.addItem(CI(content, pos))
class QV(QtWidgets.QGraphicsView):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.view_menu = QMenu(self)
self.create_actions()
def create_actions(self):
act = create_action(self.view_menu, "Zoom in",
slot=self.on_zoom_in,
shortcut=QKeySequence("+"), shortcut_context=Qt.WidgetShortcut)
self.view_menu.addAction(act)
act = create_action(self.view_menu, "Zoom out",
slot=self.on_zoom_out,
shortcut=QKeySequence("-"), shortcut_context=Qt.WidgetShortcut)
self.view_menu.addAction(act)
self.addActions(self.view_menu.actions())
def on_zoom_in(self):
if not self.scene():
return
self.scale(1.5, 1.5)
def on_zoom_out(self):
if not self.scene():
return
self.scale(1.0 / 1.5, 1.0 / 1.5)
def drawBackground(self, painter, rect):
painter.setRenderHint(QPainter.Antialiasing, True)
gr = rect.toRect()
start_x = gr.left() + Settings.WIDTH - (gr.left() % Settings.WIDTH)
start_y = gr.top() + Settings.HEIGHT - (gr.top() % Settings.HEIGHT)
painter.save()
for index, x in enumerate(range(start_x, gr.right(), Settings.WIDTH)):
if index == Settings.NUM_BLOCKS_X:
painter.setPen(QtGui.QColor(255, 70, 80).lighter(90))
painter.setOpacity(0.7)
else:
painter.setPen(QtGui.QColor(60, 70, 80).lighter(90))
painter.setOpacity(0.7)
painter.drawLine(x, gr.top(), x, gr.bottom())
for index, y in enumerate(range(start_y, gr.bottom(), Settings.HEIGHT)):
if index == Settings.NUM_BLOCKS_Y:
painter.setPen(QtGui.QColor(255, 70, 80).lighter(90))
painter.setOpacity(0.7)
else:
painter.setPen(QtGui.QColor(60, 70, 80).lighter(90))
painter.setOpacity(0.7)
painter.drawLine(gr.left(), y, gr.right(), y)
painter.restore()
super().drawBackground(painter, rect)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
a = QS()
b = QV()
b.setScene(a)
print(b.mapToScene(b.rect()))
b.show()
sys.exit(app.exec_())
If we run it we'll see it's creating a little scene with a grid and QGraphicsTextItem on it, like this:
What I'm trying to figure out here is how to snap the QGraphicsTextItem on the grid intersections each time I move it or resize it (when I'm writing some text), how can i guarantee that? Here's a little picture to explain better what I want:
To set new width and height of QGraphicsTextItem
you can overwrite boundingRect()
, to setPos()
you can use any appropiate event, MouseReleaseEvent
or MouseMoveEvent
for example, and calculate the next top-left grid-intersection from the last pos()
:
class CI(QGraphicsTextItem):
def __init__(self, text, pos):
QGraphicsTextItem.__init__(self)
self.content = text
self.setPlainText(text)
self.setPos(pos)
self.setTextInteractionFlags(Qt.TextEditorInteraction)
self.setDefaultTextColor(Qt.black)
self.setFlags(
self.flags() | QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable)
self.setZValue(-1)
def boundingRect(self):
# get the original width and height of boundingrect
br = QGraphicsTextItem.boundingRect(self)
brw = br.width()
brh = br.height()
# new width and height in "blocks"
wblocks = int(brw/Settings.WIDTH) + 1
hblocks = int(brh/Settings.HEIGHT) + 1
w = wblocks*Settings.WIDTH
h = hblocks*Settings.HEIGHT
return QtCore.QRectF(0, 0, w, h)
def mouseReleaseEvent(self, event):
# QGraphicsItem.mouseReleaseEvent(self, event)
QGraphicsTextItem.mouseReleaseEvent(self, event)
self.setGridIntersection(self.pos())
def mouseMoveEvent(self, event):
QGraphicsTextItem.mouseMoveEvent(self, event)
self.setGridIntersection(self.pos())
def setGridIntersection(self, pos):
# get the next grid intersection top left of items top-left corner
grid_x = int(pos.x()/Settings.WIDTH)
grid_y = int(pos.y()/Settings.HEIGHT)
self.setPos(grid_x*Settings.WIDTH, grid_y*Settings.HEIGHT)
def paint(self, painter, option, widget):
painter.save()
painter.setBrush(QBrush(Qt.white))
painter.drawRect(self.boundingRect())
painter.restore()
super().paint(painter, option, widget)
def keyPressEvent(self, event):
super().keyPressEvent(event)
self.content = self.toPlainText()
def focusInEvent(self, event):
self.scene().writing_comment = True
# self.setPlainText(self.content)
# print("Focusinevent")
def focusOutEvent(self, event):
self.scene().writing_comment = False
# self.setHtml(self.content)
# print("FocusOutevent")
def contextMenuEvent(self, scme):
super().contextMenuEvent(scme)
Edit 01.02.17: the solution above is only suitable for singleselections, for both single- and multiselections use:
class CI(QGraphicsTextItem):
def __init__(self, text, pos):
QGraphicsTextItem.__init__(self)
self.content = text
self.setPlainText(text)
self.setPos(pos)
self.setTextInteractionFlags(Qt.TextEditorInteraction)
self.setDefaultTextColor(Qt.black)
self.setFlags(
self.flags() | QGraphicsItem.ItemIsMovable | QGraphicsItem.ItemIsSelectable)
self.setZValue(-1)
self.setAcceptDrops(True)
def boundingRect(self):
# get the original width and height of boundingrect
br = QGraphicsTextItem.boundingRect(self)
brw = br.width()
brh = br.height()
# new width and height in "blocks"
wblocks = int(brw / Settings.WIDTH) + 1
hblocks = int(brh / Settings.HEIGHT) + 1
w = wblocks * Settings.WIDTH
h = hblocks * Settings.HEIGHT
return QtCore.QRectF(0, 0, w, h)
def setGridIntersection(self, pos):
# get the next grid intersection top left of items top-left corner
grid_x = int(pos.x() / Settings.WIDTH)
grid_y = int(pos.y() / Settings.HEIGHT)
self.setPos(grid_x * Settings.WIDTH, grid_y * Settings.HEIGHT)
def paint(self, painter, option, widget):
painter.save()
painter.setBrush(QBrush(Qt.white))
painter.drawRect(self.boundingRect())
painter.restore()
super().paint(painter, option, widget)
def keyPressEvent(self, event):
super().keyPressEvent(event)
self.content = self.toPlainText()
def focusInEvent(self, event):
self.scene().writing_comment = True
# self.setPlainText(self.content)
# print("Focusinevent")
def focusOutEvent(self, event):
self.scene().writing_comment = False
# self.setHtml(self.content)
# print("FocusOutevent")
def contextMenuEvent(self, scme):
super().contextMenuEvent(scme)
and in class QS add:
def mouseMoveEvent(self, event):
QtWidgets.QGraphicsScene.mouseMoveEvent(self, event)
for i in self.selectedItems():
if type(i) == CI:
i.setGridIntersection(i.pos())
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