I'm trying to send a QMouseEvent
to the QML objects being currently displayed.
The QApplication::sendEvent()
always returns false
meaning that my event did not get handled; but I don't see why.
Maybe I'm sending the event to the wrong object? Where should I send it to?
I also played around with QGraphicsSceneMouseEvent
instead of QMouseEvent
but had no luck either.
I tried stepping through the event code with the debugger but it is too complex for me to see why it's not working.
I'm working on a piece of software that will be controlled via a simple touch screen. I get the touch events via ethernet and I want to synthesize mouse click events from them. This way the software will be controlled on the target device in the same way as on a developer PC.
QApplication::Exec()
, so I moved it into a timer handler that will be triggered while exec()
is running.sendEvent()
returns true
or false
.So far I have this:
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include "clicksimulator.h"
#include <QTimer>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/qmlClickSimulator/main.qml"));
viewer.showMaximized();
ClickSimulator sim(&viewer);
QTimer timer;
sim.connect(&timer, SIGNAL(timeout()), SLOT(click()));
timer.start(100);
return app.exec();
}
#ifndef CLICKSIMULATOR_H
#define CLICKSIMULATOR_H
#include <QObject>
class QmlApplicationViewer;
class ClickSimulator : public QObject
{
Q_OBJECT
QmlApplicationViewer* m_viewer;
public:
explicit ClickSimulator(QmlApplicationViewer* viewer, QObject *parent = 0);
public slots:
void click();
};
#endif // CLICKSIMULATOR_H
#include "clicksimulator.h"
#include "qmlapplicationviewer.h"
#include <QMouseEvent>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QApplication>
#include <QGraphicsScene>
#include <QTest>
#define _WIN32_WINNT 0x0501
#define WINVER 0x0501
#include "Windows.h"
ClickSimulator::ClickSimulator(QmlApplicationViewer* viewer, QObject *parent) :
QObject(parent)
, m_viewer(viewer)
{
}
void ClickSimulator::click()
{
if (NULL != m_viewer)
{
const int x = qrand() % 500 + 100, y = qrand() % 500 + 100;
{
QMouseEvent pressEvent(QEvent::MouseButtonPress, QPoint(x, y), Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
// QMouseEvent pressEvent(
// QEvent::MouseButtonPress,
// QPoint(x, y),
// Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
const bool isSent = QApplication::sendEvent(m_viewer->scene(), &pressEvent);
qDebug() << "'Press' at (" << x << "," << y << ") successful? " << isSent;
}
{
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setScenePos(QPointF(x, y));
pressEvent.setButton(Qt::LeftButton);
pressEvent.setButtons(Qt::LeftButton);
QGraphicsItem* item = m_viewer->itemAt(x, y);
const bool isSent = m_viewer->scene()->sendEvent(item, &pressEvent);
//const bool isSent = QApplication::sendEvent(m_viewer->scene(), &pressEvent);
qDebug() << "'Press' at (" << x << "," << y << ") successful? " << isSent;
}
// This platform specific code works...
{
const double fScreenWidth = ::GetSystemMetrics( SM_CXSCREEN )-1;
const double fScreenHeight = ::GetSystemMetrics( SM_CYSCREEN )-1;
const double fx = x*(65535.0f/fScreenWidth);
const double fy = y*(65535.0f/fScreenHeight);
INPUT inp[3];
inp[0].type = INPUT_MOUSE;
MOUSEINPUT & mi = inp[0].mi;
mi.dx = fx;
mi.dy = fy;
mi.mouseData = 0;
mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;
mi.time = 0;
mi.dwExtraInfo = 0;
inp[1] = inp[0];
inp[1].mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
inp[2] = inp[0];
inp[2].mi.dwFlags = MOUSEEVENTF_LEFTUP;
SendInput(3, inp, sizeof(INPUT));
}
}
}
import QtQuick 1.0
Rectangle {
width: 360
height: 360
Text {
id: text1
text: qsTr("This text is placed at the click coordinates")
}
MouseArea {
id: mousearea1
anchors.fill: parent
onClicked: {
console.log("click at " + mouse.x + ", " + mouse.y);
text1.pos.x = mouse.x;
text1.pos.y = mouse.y;
}
}
}
'Press' at ( 147 , 244 ) successful? false
'Press' at ( 147 , 244 ) successful? true
Since you send the event before app.exec(), I don't think the main event loop has been started . You could try postEvent instead, though that might fail as well if exec() clears the event queue before it starts. In that case, perhaps you can post it somewhere after exec()?
Update: Got it working now by looking at the QDeclarativeMouseArea autotests. What was missing was the release event. This worked for me:
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setScenePos(QPointF(x, y));
pressEvent.setButton(Qt::LeftButton);
pressEvent.setButtons(Qt::LeftButton);
QApplication::sendEvent(m_viewer->scene(), &pressEvent);
QGraphicsSceneMouseEvent releaseEvent(QEvent::GraphicsSceneMouseRelease);
releaseEvent.setScenePos(QPointF(x, y));
releaseEvent.setButton(Qt::LeftButton);
releaseEvent.setButtons(Qt::LeftButton);
QApplication::sendEvent(m_viewer->scene(), &releaseEvent);
What was a bit odd was that onPressed in the QML file did not get called after the press event - only after the release event was sent as well.
The accepted answer works, but there is a better way. Just use QGraphicScene
's
bool sendEvent(QGraphicsItem* item, QEvent* event)
function. If you know which item to send the event to.
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