Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How to simulate a click by using x,y coordinates in JavaScript?

People also ask

How do you make a click in JavaScript?

Method 1: Using the click() method: The click() method is used to simulate a mouse click on an element. It fires the click event of the element on which it is called. The event bubbles up to elements higher in the document tree and fires their click events also.

How do you use the click method in JavaScript?

click() method simulates a mouse click on an element. When click() is used with supported elements (such as an <input> ), it fires the element's click event. This event then bubbles up to elements higher in the document tree (or event chain) and fires their click events.


You can dispatch a click event, though this is not the same as a real click. For instance, it can't be used to trick a cross-domain iframe document into thinking it was clicked.

All modern browsers support document.elementFromPoint and HTMLElement.prototype.click(), since at least IE 6, Firefox 5, any version of Chrome and probably any version of Safari you're likely to care about. It will even follow links and submit forms:

document.elementFromPoint(x, y).click();
  • https://developer.mozilla.org/en-US/docs/Web/API/Document/elementFromPoint
  • https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click

Yes, you can simulate a mouse click by creating an event and dispatching it:

function click(x,y){
    var ev = document.createEvent("MouseEvent");
    var el = document.elementFromPoint(x,y);
    ev.initMouseEvent(
        "click",
        true /* bubble */, true /* cancelable */,
        window, null,
        x, y, 0, 0, /* coordinates */
        false, false, false, false, /* modifier keys */
        0 /*left*/, null
    );
    el.dispatchEvent(ev);
}

Beware of using the click method on an element -- it is widely implemented but not standard and will fail in e.g. PhantomJS. I assume jQuery's implemention of .click() does the right thing but have not confirmed.


This is just torazaburo's answer, updated to use a MouseEvent object.

function click(x, y)
{
    var ev = new MouseEvent('click', {
        'view': window,
        'bubbles': true,
        'cancelable': true,
        'screenX': x,
        'screenY': y
    });

    var el = document.elementFromPoint(x, y);

    el.dispatchEvent(ev);
}

it doenst work for me but it prints the correct element to the console

this is the code:

function click(x, y)
{
    var ev = new MouseEvent('click', {
        'view': window,
        'bubbles': true,
        'cancelable': true,
        'screenX': x,
        'screenY': y
    });

    var el = document.elementFromPoint(x, y);
    console.log(el); //print element to console
    el.dispatchEvent(ev);
}
click(400, 400);