I'm trying to stop a go routine but I can't find a way to achieve this. I was thinking to use a 2nd channel but if I read from that it would block it isn't it ?. Here is some code which I hope explains what I'm trying to do.
package main
import "fmt"
import "time"
func main() {
var tooLate bool
proCh := make(chan string)
go func() {
for {
fmt.Println("working")
//if is tooLate we stop/return it
if tooLate {
fmt.Println("stopped")
return
}
//processing some data and send the result on proCh
time.Sleep(2 * time.Second)
proCh <- "processed"
fmt.Println("done here")
}
}()
select {
case proc := <-proCh:
fmt.Println(proc)
case <-time.After(1 * time.Second):
// somehow send tooLate <- true
//so that we can stop the go routine running
fmt.Println("too late")
}
time.Sleep(4 * time.Second)
fmt.Println("finish\n")
}
Play this thing
There are few ways to achive that, the easiest and most convenient is using another channel like:
func main() {
tooLate := make(chan struct{})
proCh := make(chan string)
go func() {
for {
fmt.Println("working")
time.Sleep(1 * time.Second)
select {
case <-tooLate:
fmt.Println("stopped")
return
case proCh <- "processed": //this why it won't block the goroutine if the timer expirerd.
default: // adding default will make it not block
}
fmt.Println("done here")
}
}()
select {
case proc := <-proCh:
fmt.Println(proc)
case <-time.After(1 * time.Second):
fmt.Println("too late")
close(tooLate)
}
time.Sleep(4 * time.Second)
fmt.Println("finish\n")
}
playground
You can also look into using sync.Cond
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