What is the best way to share data between separate classes in Java? I have a bunch of variables that are used by different classes in separate files in different ways. Let me try to illustrate a simplified version of my problem:
This was my code before:
public class Top_Level_Class(){
int x, y;
// gets user input which changes x, y;
public void main(){
int p, q, r, s;
// compute p, q, r, s
doA(p,q,r);
doB(q,r,s);
}
public void doA(int p, int q, int r){
// do something that requires x,y and p, q, r
}
public void doB(int q, int r, int s){
// does something else that requires x, y and q, r, s
}
}
Now it looks something like this:
public class Top_Level_Class(){
int x, y;
SomeClass1a a = new SomeClass1a();
SomeClass1a b = new SomeClass1b();
// gets user input which changes x, y;
public void main(){
int p, q, r, s;
// compute p, q, r, s
a.doA(p,q,r);
b.doB(q,r,s);
}
public class SomeClass1a() { // in its own separate file
public void doA(int p, int q, int r){
// do something that requires x,y and p, q, r
}
}
public class SomeClass1b() { // in its own separate file
public void doB(int q, int r, int s){
// does something else that requires x, y and q, r, s
}
}
So anyway, should I pass x and y each time (where x,y are variables stored in the helper class func) ?
a.set(x,y);
a.doA(p,q,r);
My idea was to have a special container class where x and y are held. The top level class would have an instance of the container class and change x,y using the set methods.
// in the top level class:
Container c = new Container(x,y);
a.setContainer(c);
b.setContainer(c);
My helper classes would also have an instance of the container and it would point to the same instance as in the top level. That way they access the same x,y as in the top level.
I would like to know if I should
In java we can call the members of one class from another class by creating an object. It is useful when we need to use common code in every class again and again. This is called communication between two classes and can be done in more than one way. You can also say that these objects can talk to each other.
Let's suppose classes. jsa file is not present, you can create it yourself using the command java -Xshare:dump. This command will go to classlist file and check what classes to load and create a dump of it. One can try deleting the jre/bin/[client or server]/classes.
GroupChat chat = new GroupChat(); you are creating new object with default values (e.g. 0, nulls). If you want to use your object "B" you have to return it from the function where you call setters.
Of course you can separate out 2 classes and still they will work fine. Just make sure you import one class in another using import statement. All you need to do is move AnotherClass class into a separate source file named with name same as class name ie "AnotherClass.
I guess the answer to your question is the Design Pattern called Singleton. It basically allows you to get and exploits the same (and unique) instance of a class whenever you want in your system.
This is its implementation (please forgive possible syntax errors, I did not compile it):
class Container{
//eventually provides setters and getters
public float x;
public float y;
//------------
private static Container instance = null;
private void Container(){
}
public static Container getInstance(){
if(instance==null){
instance = new Container();
}
return instance;
}
}
then if elsewhere in your code you import the Container you can write for example
Container.getInstance().x = 3;
temp = Container.getInstance().x;
and you will affect the attributes of the unique container instance you have in your system
In many cases it is however better to use the Dependency Injection pattern as it reduces the coupling between different components.
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