How can I set image to UIImage
object. For example:
UIImage *img = [[UIImage alloc] init]; [img setImage:[UIImage imageNamed:@"anyImageName"]];
My UIImage
object is declared in .h
file and allocated in init
method, I need to set image in viewDidLoad
method. Any ideas?
Easy way : Drag and drop that image to your file view/project navigator on Xcode. Select the image view - Then attribute inspect - Under image - Select the file name of the image you wish to load. Enjoy the drags and drops whenever you can.
Drag and drop image onto Xcode's assets catalog. Or, click on a plus button at the very bottom of the Assets navigator view and then select “New Image Set”. After that, drag and drop an image into the newly create Image Set, placing it at appropriate 1x, 2x or 3x slot.
Use this method if you only need UIImage from PHAsset . extension PHAsset { func image(targetSize: CGSize, contentMode: PHImageContentMode, options: PHImageRequestOptions?) -> UIImage { var thumbnail = UIImage() let imageManager = PHCachingImageManager() imageManager.
For example: UIImage *img = [[UIImage alloc] init]; [img setImage:[UIImage imageNamed:@"anyImageName"]]; My UIImage object is declared in .
UIImage *img = [UIImage imageNamed:@"anyImageName"];
imageNamed:
Returns the image object associated with the specified filename.+ (UIImage *)imageNamed:(NSString *)name
Parameters
name
The name of the file. If this is the first time the image is being loaded, the method looks for an image with the specified name in the application’s main bundle.
Return Value
The image object for the specified file, or nil if the method could not find the specified image.Discussion
This method looks in the system caches for an image object with the specified name and returns that object if it exists. If a matching image object is not already in the cache, this method loads the image data from the specified file, caches it, and then returns the resulting object.
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