I want to set contrast, saturation and hue in my image editor. for this i use fabric.js but it have only brightness option..
Here is the my fabric js code
(function() {
fabric.Object.prototype.transparentCorners = false;
var $ = function(id){return document.getElementById(id)};
console.log($);
function applyFilter(index, filter) {
console.log(filter);
var obj = canvas.getActiveObject();
obj.filters[index] = filter;
obj.applyFilters(canvas.renderAll.bind(canvas));
}
function applyFilterValue(index, prop, value) {
var obj = canvas.getActiveObject();
if (obj.filters[index]) {
obj.filters[index][prop] = value;
obj.applyFilters(canvas.renderAll.bind(canvas));
}
}
fabric.Object.prototype.padding = 5;
fabric.Object.prototype.transparentCorners = false;
var canvas = this.__canvas = new fabric.Canvas('c'),
f = fabric.Image.filters;
fabric.Image.fromURL('../lib/bg.png', function(img) {
canvas.backgroundImage = img;
canvas.backgroundImage.width = 400;
canvas.backgroundImage.height = 400;
});
canvas.on({
'object:selected': function() {
fabric.util.toArray(document.getElementsByTagName('input'))
.forEach(function(el){ el.disabled = false; })
var filters = ['brightness',];
// var filters = ['grayscale', 'invert', 'remove-white', 'sepia', 'sepia2',
// 'brightness', 'noise', 'gradient-transparency', 'pixelate',
// 'blur', 'sharpen', 'emboss', 'tint', 'multiply', 'blend'];
for (var i = 0; i < filters.length; i++) {
$(filters[i]).checked = !!canvas.getActiveObject().filters[i];
}
applyFilter(5, true && new f.Brightness({
brightness: parseInt($('brightness-value').value, 10)
}));
},
'selection:cleared': function() {
fabric.util.toArray(document.getElementsByTagName('input'))
.forEach(function(el){ el.disabled = true; })
}
});
fabric.Image.fromURL('../upload/Chrysanthemum.jpg', function(img) {
var oImg = img.set({ left: 50, top: 100, angle: 0 }).scale(0.9);
canvas.add(oImg).renderAll();
canvas.setActiveObject(oImg);
});
$('brightness').onclick = function () {
applyFilter(5, this.checked && new f.Brightness({
brightness: parseInt($('brightness-value').value, 10)
}));
};
$('brightness-value').onchange = function() {
applyFilterValue(5, 'brightness', parseInt(this.value, 10));
};
})();
Last year I wrote a HSL plugin which might be of use:
fabric.Image.filters.HSL = fabric.util.createClass(fabric.Image.filters.BaseFilter, {
type: 'HSL',
initialize: function(options) {
options || (options = {});
this.hue = options.hue || 0;
this.saturation = options.saturation || 0;
this.lightness = options.lightness || 0;
},
rgbToHsl: function(r, g, b) {
r /= 255, g /= 255, b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if (max == min) {
h = s = 0;
} else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return [h, s, l];
},
hslToRgb: function(h, s, l) {
var r, g, b;
if (s == 0) {
r = g = b = l;
} else {
function hue2rgb(p, q, t){
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1/6) return p + (q - p) * 6 * t;
if (t < 1/2) return q;
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [r * 255, g * 255, b * 255];
},
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data;
for (var i=0; i<data.length; i+=4)
{
// Convert RGB to HSL
var hsl = this.rgbToHsl(data[i], data[i+1], data[i+2]);
// Apply HSL values
if (this.hue ) hsl[0] = this.hue;
if (this.saturation) hsl[1] = this.saturation;
if (this.lightness ) hsl[2] = this.lightness;
// Convert HSL back to RGB
var rgb = this.hslToRgb(hsl[0], hsl[1], hsl[2]);
// Update data
data[i] = rgb[0];
data[i+1] = rgb[1];
data[i+2] = rgb[2];
}
context.putImageData(imageData, 0, 0);
},
toObject: function() {
return extend(this.callSuper('toObject'), {
hue: this.hue,
saturation: this.saturation,
lightness: this.lightness
});
}
});
Add to your page after FabricJS has loaded and call like this:
var hue = 1; // Range: 0 to 1
var brightness = 1; // Range: 0 to 1
var lightness = 1; // Range: 0 to 1
var filterHSL = new img.filters.HSL({
hue: hue,
saturation: saturation,
lightness: lightness
});
img.filters = [filterHSL];
img.applyFilters(canvas.renderAll.bind(canvas));
...where canvas is your FabricJS canvas object.
I hope this helps.
You can now do this with the latest Fabricjs release, 1.6.6
fabric.Image.filters.Contrast
and fabric.Image.filters.Saturate
were added in this release.
I made a fiddle to show you how to achieve it (note: change the applyFilter()
function to achieve different filters):
DEMO
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