I have tried to put circle button on right navigation bar of iOS but unfortunately When I use button background it doesn't round the image it shows square shape background image but When I remove image and put background colour it round the button with background colour. Code that I tried:
let button = UIButton()
button.frame = CGRectMake(0, 0, 40, 40)
button.layer.cornerRadius = 0.5 * button.bounds.size.width
button.setImage(self.myPic, forState: .Normal)
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton
Try to use this code.. for rounded button with image -
let button = UIButton()
button.frame = CGRectMake(0, 0, 40, 40)
let color = UIColor(patternImage: UIImage(named: "btnImage")!)
button.backgroundColor = color
button.layer.cornerRadius = 0.5 * button.bounds.size.width
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton
With Actual image---
let button = UIButton()
button.frame = CGRectMake(0, 0, 40, 40)
let image = UIImage(named: "btnImage")!
UIGraphicsBeginImageContextWithOptions(button.frame.size, false, image.scale)
let rect = CGRectMake(0, 0, button.frame.size.width, button.frame.size.height)
UIBezierPath(roundedRect: rect, cornerRadius: rect.width/2).addClip()
image.drawInRect(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let color = UIColor(patternImage: newImage)
button.backgroundColor = color
button.layer.cornerRadius = 0.5 * button.bounds.size.width
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton
I made a solution for Swift 4, you need to resize the image and the frame too
let avatarSize: CGFloat = 30
let button = UIButton()
button.frame = CGRect(x: 0, y: 0, width: avatarSize, height: avatarSize)
button.setImage(UIImage(named: "avatar")?.resizeImage(avatarSize, opaque: false), for: .normal)
if let buttonImageView = button.imageView {
button.imageView?.layer.cornerRadius = buttonImageView.frame.size.width / 2
button.imageView?.clipsToBounds = true
button.imageView?.contentMode = .scaleAspectFit
}
Extension you need:
extension UIImage {
func resizeImage(_ dimension: CGFloat, opaque: Bool, contentMode:
UIViewContentMode = .scaleAspectFit) -> UIImage {
var width: CGFloat
var height: CGFloat
var newImage: UIImage
let size = self.size
let aspectRatio = size.width/size.height
switch contentMode {
case .scaleAspectFit:
if aspectRatio > 1 { // Landscape image
width = dimension
height = dimension / aspectRatio
} else { // Portrait image
height = dimension
width = dimension * aspectRatio
}
default:
fatalError("UIIMage.resizeToFit(): FATAL: Unimplemented ContentMode")
}
if #available(iOS 10.0, *) {
let renderFormat = UIGraphicsImageRendererFormat.default()
renderFormat.opaque = opaque
let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: renderFormat)
newImage = renderer.image {
(context) in
self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
}
} else {
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), opaque, 0)
self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
}
return newImage
}
}
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