Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How to set a correct aspect ratio using CameraX?

I'm following the CameraX codelab and I'm getting a wrong aspect ratio on the preview even using setTargetAspectRatio and setTargetResolution methods.

private fun startCamera() {
    // Create configuration object for the viewfinder use case
    val previewConfig = PreviewConfig.Builder().apply {
        setTargetAspectRatio(Rational(1, 1))
        setTargetResolution(Size(640, 640))
    }.build()
    ...

And the layout is using a hardcoded size as presented in the codelab.

<TextureView
    android:id="@+id/view_finder"
    android:layout_width="640px"
    android:layout_height="640px"
    ...

It would be nice if the library had CameraTextureView and a property android:scaleType (similar to the existing for the ImageView) to adjust the preview to the preview size.

CameraX wrong aspect ratio

like image 745
nglauber Avatar asked May 22 '19 23:05

nglauber


1 Answers

did you try it?

    val metrics = DisplayMetrics().also { viewFinder.display.getRealMetrics(it) }
    val screenSize = Size(metrics.widthPixels, metrics.heightPixels)
    val screenAspectRatio = Rational(metrics.widthPixels, metrics.heightPixels)

    val viewFinderConfig = PreviewConfig.Builder().apply {
            //...
            setTargetResolution(screenSize)
            setTargetAspectRatio(screenAspectRatio)
            setTargetRotation(viewFinder.display.rotation)
        }.build()

    val preview = AutoFitPreviewBuilder.build(viewFinderConfig, viewFinder)

And AutoFitPreviewBuilder you can find here: https://gist.github.com/yevhenRoman/90681822adef43350844464be95d23f1

I would recommend you to set width and height for your TextureView using dp or constaraints. Let me know if it works for you, thanks!

like image 107
yevhen_69 Avatar answered Oct 18 '22 22:10

yevhen_69