I cannot find a way to make scale the image in a Windows Form Button. See below what it looks like with the Windows Form designer shown on DPI 200% (I am aware that the Windows Form designer should be only used on DPI 100% / 96, this screenshot just illustrates properly my point).
While the button size get scaled properly (34x33), the image in the button size doesn't get scaled/stretched/zoomed (it remains 16x16). I did many attempt to solve this:
AutoScaleMode
is set to Font
, setting it to Dpi
doesn't make this work.AutoSize
to true
or false
doesn't make it work.AutoSizeMode
to any value doesn't make it work.Button.ImageLayout
that could be set to Stretch
or Zoom
.App.Config
setting <add key="EnableWindowsFormsHighDpiAutoResizing" value="true" />
doesn't make it work.FlatStyle
or ImageAlign
doesn't make it work.How did you get solved this in your app?
By dragging either the right edge, bottom edge, or the corner, you can resize the form. The second way you can resize the form while the designer is open, is through the properties pane. Select the form, then find the Properties pane in Visual Studio. Scroll down to size and expand it.
Select Display > Change the size of text, apps, and other items, and then adjust the slider for each monitor. Right-click the application, select Properties, select the Compatibility tab, and then select the Disable display scaling on high DPI settings check box.
simply set Autoscroll = true for ur windows form..
So despite the MS philosophy is to go toward out-of-the-box stretched images for Windows Form Controls when high DPI, it seems images on Button need to be stretched manually. Of course an even better solution would be that, for each bitmap shown to user (on button and everywhere else) to define several bitmaps adapted to 250% 200% 150% and 125% DPI.
Here is the code:
public static IEnumerable<IDisposable> AdjustControlsThroughDPI(this Control.ControlCollection controls) {
Debug.Assert(controls != null);
if (DPIRatioIsOne) {
return new IDisposable[0]; // No need to adjust on DPI One
}
var list = new List<IDisposable>();
foreach (Control control in controls) {
if (control == null) { continue; }
var button = control as ButtonBase;
if (button != null) {
button.AdjustControlsThroughDPI(list);
continue;
}
// Here more controls tahn button can be adjusted if needed...
// Recursive
var nestedControls = control.Controls;
Debug.Assert(nestedControls != null);
if (nestedControls.Count == 0) { continue; }
var disposables = nestedControls.AdjustControlsThroughDPI();
list.AddRange(disposables);
}
return list;
}
private static void AdjustControlsThroughDPI(this ButtonBase button, IList<IDisposable> list) {
Debug.Assert(button != null);
Debug.Assert(list != null);
var image = button.Image;
if (image == null) { return; }
var imageStretched = image.GetImageStretchedDPI();
button.Image = imageStretched;
list.Add(imageStretched);
}
private static Image GetImageStretchedDPI(this Image imageIn) {
Debug.Assert(imageIn != null);
var newWidth = imageIn.Width.MultipliedByDPIRatio();
var newHeight = imageIn.Height.MultipliedByDPIRatio();
var newBitmap = new Bitmap(newWidth, newHeight);
using (var g = Graphics.FromImage(newBitmap)) {
// According to this blog post http://blogs.msdn.com/b/visualstudio/archive/2014/03/19/improving-high-dpi-support-for-visual-studio-2013.aspx
// NearestNeighbor is more adapted for 200% and 200%+ DPI
var interpolationMode = InterpolationMode.HighQualityBicubic;
if (s_DPIRatio >= 2.0f) {
interpolationMode = InterpolationMode.NearestNeighbor;
}
g.InterpolationMode = interpolationMode;
g.DrawImage(imageIn, new Rectangle(0, 0, newWidth, newHeight));
}
imageIn.Dispose();
return newBitmap;
}
Notice that an enumerable of disposable bitmaps created is returned. If you don't care disposing bitmap on buttons, you won't have to care for disposing stretched bitmap.
Notice we dispose original buttons bitmaps.
Notice our own members to deal with DPI: MultipliedByDPIRatio(this int)
, DPIRatioIsOne:bool
, s_DPIRatio
. You can write your own, the tricky point is to obtain the actual DPI ratio. To gather DPI ratio the best way I found is this one.
Notice the reference to the blog post Improving High-DPI support for Visual Studio 2013 where the VS team explains that for their icon style, they determine that image stretched between ] 200%, 100% [ is best achieved with Bicubic algorithm, and above or equal to 200%, is best achieved with naive nearest neighbor algorithm. The code presented reflects these choices.
Edit: below screenshot of various interpolation mode at 200% DPI, IMHO InterpolationMode.HighQualityBicubic
is better than InterpolationMode.NearestNeighbor
.
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