The scale factor is a measure for similar figures, who look the same but have different scales or measures. Suppose, two circle looks similar but they could have varying radii. The scale factor states the scale by which a figure is bigger or smaller than the original figure.
Let's say you want to scale a range [min,max]
to [a,b]
. You're looking for a (continuous) function that satisfies
f(min) = a
f(max) = b
In your case, a
would be 1 and b
would be 30, but let's start with something simpler and try to map [min,max]
into the range [0,1]
.
Putting min
into a function and getting out 0 could be accomplished with
f(x) = x - min ===> f(min) = min - min = 0
So that's almost what we want. But putting in max
would give us max - min
when we actually want 1. So we'll have to scale it:
x - min max - min
f(x) = --------- ===> f(min) = 0; f(max) = --------- = 1
max - min max - min
which is what we want. So we need to do a translation and a scaling. Now if instead we want to get arbitrary values of a
and b
, we need something a little more complicated:
(b-a)(x - min)
f(x) = -------------- + a
max - min
You can verify that putting in min
for x
now gives a
, and putting in max
gives b
.
You might also notice that (b-a)/(max-min)
is a scaling factor between the size of the new range and the size of the original range. So really we are first translating x
by -min
, scaling it to the correct factor, and then translating it back up to the new minimum value of a
.
Hope this helps.
Here's some JavaScript for copy-paste ease (this is irritate's answer):
function scaleBetween(unscaledNum, minAllowed, maxAllowed, min, max) {
return (maxAllowed - minAllowed) * (unscaledNum - min) / (max - min) + minAllowed;
}
Applied like so, scaling the range 10-50 to a range between 0-100.
var unscaledNums = [10, 13, 25, 28, 43, 50];
var maxRange = Math.max.apply(Math, unscaledNums);
var minRange = Math.min.apply(Math, unscaledNums);
for (var i = 0; i < unscaledNums.length; i++) {
var unscaled = unscaledNums[i];
var scaled = scaleBetween(unscaled, 0, 100, minRange, maxRange);
console.log(scaled.toFixed(2));
}
0.00, 18.37, 48.98, 55.10, 85.71, 100.00
Edit:
I know I answered this a long time ago, but here's a cleaner function that I use now:
Array.prototype.scaleBetween = function(scaledMin, scaledMax) {
var max = Math.max.apply(Math, this);
var min = Math.min.apply(Math, this);
return this.map(num => (scaledMax-scaledMin)*(num-min)/(max-min)+scaledMin);
}
Applied like so:
[-4, 0, 5, 6, 9].scaleBetween(0, 100);
[0, 30.76923076923077, 69.23076923076923, 76.92307692307692, 100]
For convenience, here is Irritate's algorithm in a Java form. Add error checking, exception handling and tweak as necessary.
public class Algorithms {
public static double scale(final double valueIn, final double baseMin, final double baseMax, final double limitMin, final double limitMax) {
return ((limitMax - limitMin) * (valueIn - baseMin) / (baseMax - baseMin)) + limitMin;
}
}
Tester:
final double baseMin = 0.0;
final double baseMax = 360.0;
final double limitMin = 90.0;
final double limitMax = 270.0;
double valueIn = 0;
System.out.println(Algorithms.scale(valueIn, baseMin, baseMax, limitMin, limitMax));
valueIn = 360;
System.out.println(Algorithms.scale(valueIn, baseMin, baseMax, limitMin, limitMax));
valueIn = 180;
System.out.println(Algorithms.scale(valueIn, baseMin, baseMax, limitMin, limitMax));
90.0
270.0
180.0
Here's how I understand it:
x
lie in a rangeLet's assume you have a range from 0
to 100
. Given an arbitrary number from that range, what "percent" from that range does it lie in? This should be pretty simple, 0
would be 0%
, 50
would be 50%
and 100
would be 100%
.
Now, what if your range was 20
to 100
? We cannot apply the same logic as above (divide by 100) because:
20 / 100
doesn't give us 0
(20
should be 0%
now). This should be simple to fix, we just need to make the numerator 0
for the case of 20
. We can do that by subtracting:
(20 - 20) / 100
However, this doesn't work for 100
anymore because:
(100 - 20) / 100
doesn't give us 100%
. Again, we can fix this by subtracting from the denominator as well:
(100 - 20) / (100 - 20)
A more generalized equation for finding out what % x
lies in a range would be:
(x - MIN) / (MAX - MIN)
Now that we know what percent a number lies in a range, we can apply it to map the number to another range. Let's go through an example.
old range = [200, 1000]
new range = [10, 20]
If we have a number in the old range, what would the number be in the new range? Let's say the number is 400
. First, figure out what percent 400
is within the old range. We can apply our equation above.
(400 - 200) / (1000 - 200) = 0.25
So, 400
lies in 25%
of the old range. We just need to figure out what number is 25%
of the new range. Think about what 50%
of [0, 20]
is. It would be 10
right? How did you arrive at that answer? Well, we can just do:
20 * 0.5 = 10
But, what about from [10, 20]
? We need to shift everything by 10
now. eg:
((20 - 10) * 0.5) + 10
a more generalized formula would be:
((MAX - MIN) * PERCENT) + MIN
To the original example of what 25%
of [10, 20]
is:
((20 - 10) * 0.25) + 10 = 12.5
So, 400
in the range [200, 1000]
would map to 12.5
in the range [10, 20]
To map x
from old range to new range:
OLD PERCENT = (x - OLD MIN) / (OLD MAX - OLD MIN)
NEW X = ((NEW MAX - NEW MIN) * OLD PERCENT) + NEW MIN
I came across this solution but this does not really fit my need. So I digged a bit in the d3 source code. I personally would recommend to do it like d3.scale does.
So here you scale the domain to the range. The advantage is that you can flip signs to your target range. This is useful since the y axis on a computer screen goes top down so large values have a small y.
public class Rescale {
private final double range0,range1,domain0,domain1;
public Rescale(double domain0, double domain1, double range0, double range1) {
this.range0 = range0;
this.range1 = range1;
this.domain0 = domain0;
this.domain1 = domain1;
}
private double interpolate(double x) {
return range0 * (1 - x) + range1 * x;
}
private double uninterpolate(double x) {
double b = (domain1 - domain0) != 0 ? domain1 - domain0 : 1 / domain1;
return (x - domain0) / b;
}
public double rescale(double x) {
return interpolate(uninterpolate(x));
}
}
And here is the test where you can see what I mean
public class RescaleTest {
@Test
public void testRescale() {
Rescale r;
r = new Rescale(5,7,0,1);
Assert.assertTrue(r.rescale(5) == 0);
Assert.assertTrue(r.rescale(6) == 0.5);
Assert.assertTrue(r.rescale(7) == 1);
r = new Rescale(5,7,1,0);
Assert.assertTrue(r.rescale(5) == 1);
Assert.assertTrue(r.rescale(6) == 0.5);
Assert.assertTrue(r.rescale(7) == 0);
r = new Rescale(-3,3,0,1);
Assert.assertTrue(r.rescale(-3) == 0);
Assert.assertTrue(r.rescale(0) == 0.5);
Assert.assertTrue(r.rescale(3) == 1);
r = new Rescale(-3,3,-1,1);
Assert.assertTrue(r.rescale(-3) == -1);
Assert.assertTrue(r.rescale(0) == 0);
Assert.assertTrue(r.rescale(3) == 1);
}
}
I've taken Irritate's answer and refactored it so as to minimize the computational steps for subsequent computations by factoring it into the fewest constants. The motivation is to allow a scaler to be trained on one set of data, and then be run on new data (for an ML algo). In effect, it's much like SciKit's preprocessing MinMaxScaler for Python in usage.
Thus, x' = (b-a)(x-min)/(max-min) + a
(where b!=a) becomes x' = x(b-a)/(max-min) + min(-b+a)/(max-min) + a
which can be reduced to two constants in the form x' = x*Part1 + Part2
.
Here's a C# implementation with two constructors: one to train, and one to reload a trained instance (e.g., to support persistence).
public class MinMaxColumnSpec
{
/// <summary>
/// To reduce repetitive computations, the min-max formula has been refactored so that the portions that remain constant are just computed once.
/// This transforms the forumula from
/// x' = (b-a)(x-min)/(max-min) + a
/// into x' = x(b-a)/(max-min) + min(-b+a)/(max-min) + a
/// which can be further factored into
/// x' = x*Part1 + Part2
/// </summary>
public readonly double Part1, Part2;
/// <summary>
/// Use this ctor to train a new scaler.
/// </summary>
public MinMaxColumnSpec(double[] columnValues, int newMin = 0, int newMax = 1)
{
if (newMax <= newMin)
throw new ArgumentOutOfRangeException("newMax", "newMax must be greater than newMin");
var oldMax = columnValues.Max();
var oldMin = columnValues.Min();
Part1 = (newMax - newMin) / (oldMax - oldMin);
Part2 = newMin + (oldMin * (newMin - newMax) / (oldMax - oldMin));
}
/// <summary>
/// Use this ctor for previously-trained scalers with known constants.
/// </summary>
public MinMaxColumnSpec(double part1, double part2)
{
Part1 = part1;
Part2 = part2;
}
public double Scale(double x) => (x * Part1) + Part2;
}
Based on Charles Clayton's response, I included some JSDoc, ES6 tweaks, and incorporated suggestions from the comments in the original response.
/**
* Returns a scaled number within its source bounds to the desired target bounds.
* @param {number} n - Unscaled number
* @param {number} tMin - Minimum (target) bound to scale to
* @param {number} tMax - Maximum (target) bound to scale to
* @param {number} sMin - Minimum (source) bound to scale from
* @param {number} sMax - Maximum (source) bound to scale from
* @returns {number} The scaled number within the target bounds.
*/
const scaleBetween = (n, tMin, tMax, sMin, sMax) => {
return (tMax - tMin) * (n - sMin) / (sMax - sMin) + tMin;
}
if (Array.prototype.scaleBetween === undefined) {
/**
* Returns a scaled array of numbers fit to the desired target bounds.
* @param {number} tMin - Minimum (target) bound to scale to
* @param {number} tMax - Maximum (target) bound to scale to
* @returns {number} The scaled array.
*/
Array.prototype.scaleBetween = function(tMin, tMax) {
if (arguments.length === 1 || tMax === undefined) {
tMax = tMin; tMin = 0;
}
let sMax = Math.max(...this), sMin = Math.min(...this);
if (sMax - sMin == 0) return this.map(num => (tMin + tMax) / 2);
return this.map(num => (tMax - tMin) * (num - sMin) / (sMax - sMin) + tMin);
}
}
// ================================================================
// Usage
// ================================================================
let nums = [10, 13, 25, 28, 43, 50], tMin = 0, tMax = 100,
sMin = Math.min(...nums), sMax = Math.max(...nums);
// Result: [ 0.0, 7.50, 37.50, 45.00, 82.50, 100.00 ]
console.log(nums.map(n => scaleBetween(n, tMin, tMax, sMin, sMax).toFixed(2)).join(', '));
// Result: [ 0, 30.769, 69.231, 76.923, 100 ]
console.log([-4, 0, 5, 6, 9].scaleBetween(0, 100).join(', '));
// Result: [ 50, 50, 50 ]
console.log([1, 1, 1].scaleBetween(0, 100).join(', '));
.as-console-wrapper { top: 0; max-height: 100% !important; }
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