I have a canvas in my webpage; I create a new Image data in this canvas then I modify some pixel through myImgData.data[]
array. Now I would like to scale this image and make it bigger. I tried by scaling the context but the image remains small. Is it possible to do this? Thanks
The scale() method scales the current drawing, bigger or smaller. Note: If you scale a drawing, all future drawings will also be scaled. The positioning will also be scaled. If you scale(2,2); drawings will be positioned twice as far from the left and top of the canvas as you specify.
The ImageData interface represents the underlying pixel data of an area of a <canvas> element. It is created using the ImageData() constructor or creator methods on the CanvasRenderingContext2D object associated with a canvas: createImageData() and getImageData() .
You could draw the imageData to a new canvas, scale the original canvas and then draw the new canvas to the original canvas.
Something like this should work:
var imageData = context.getImageData(0, 0, 100, 100); var newCanvas = $("<canvas>") .attr("width", imageData.width) .attr("height", imageData.height)[0]; newCanvas.getContext("2d").putImageData(imageData, 0, 0); context.scale(1.5, 1.5); context.drawImage(newCanvas, 0, 0);
Here's a functioning demo http://jsfiddle.net/Hm2xq/2/.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With