I have star png image and I need to rotate the star using Flutter AnimationController and Transformer. I couldn't find any documents or example for image rotation animation.
Any idea How to rotate an image using Flutter AnimationController and Transform?
UPDATE:
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin { AnimationController animationController; @override void initState() { super.initState(); animationController = new AnimationController( vsync: this, duration: new Duration(milliseconds: 5000), ); animationController.forward(); animationController.addListener(() { setState(() { if (animationController.status == AnimationStatus.completed) { animationController.repeat(); } }); }); } @override Widget build(BuildContext context) { return new Container( alignment: Alignment.center, color: Colors.white, child: new AnimatedBuilder( animation: animationController, child: new Container( height: 80.0, width: 80.0, child: new Image.asset('images/StarLogo.png'), ), builder: (BuildContext context, Widget _widget) { return new Transform.rotate( angle: animationController.value, child: _widget, ); }, ), ); } }
To use AnimatedBuilder, simply construct the widget and pass it a builder function. Creates a widget that transforms its child using a rotation around the center. The `angle` argument must not be null. It gives the rotation in clockwise radians.
AnimatedBuilder is useful for more complex widgets that wish to include an animation as part of a larger build function. To use AnimatedBuilder, simply construct the widget and pass it a builder function. For simple cases without additional state, consider using AnimatedWidget.
Full example (null safe):
Press "go" makes the star icon spin until you press "stop".
import 'package:flutter/material.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: MyHomePage(), ); } } class MyHomePage extends StatefulWidget { @override _MyHomePageState createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin { late AnimationController _controller; @override void initState() { _controller = AnimationController( duration: const Duration(milliseconds: 5000), vsync: this, ); super.initState(); } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Demo"), ), body: Center( child: Column( children: <Widget>[ RotationTransition( turns: Tween(begin: 0.0, end: 1.0).animate(_controller), child: Icon(Icons.stars), ), ElevatedButton( child: Text("go"), onPressed: () => _controller.forward(), ), ElevatedButton( child: Text("reset"), onPressed: () => _controller.reset(), ), ], ), ), ); } }
Step by step guide:
First, let your widget state class implement SingleTickerProviderStateMixin
.
Secondly, define an AnimationController
and don't forget to dispose it. If you are not yet using null-safe, remove the late
keyword.
late AnimationController _controller; @override void initState() { _controller = AnimationController( duration: const Duration(milliseconds: 5000), vsync: this, ); super.initState(); } @override void dispose() { _controller.dispose(); super.dispose(); }
Then wrap your Widget
with RotationTransition
.
RotationTransition( turns: Tween(begin: 0.0, end: 1.0).animate(_controller), child: Icon(Icons.stars), ),
Finally, call methods on the AnimationController
to start/stop animation.
.forward
.repeat
.stop
.reset
.animateTo
Here my example of rotating image. I don't know - but maybe it suits for you
AnimationController rotationController; @override void initState() { rotationController = AnimationController(duration: const Duration(milliseconds: 500), vsync: this); super.initState(); } //... RotationTransition( turns: Tween(begin: 0.0, end: 1.0).animate(rotationController), child: ImgButton(...) //... rotationController.forward(from: 0.0); // it starts the animation
UPD - how to solve problem with Transform.rotate
In your case all works exactly as you've written - it rotates image from 0.0 to 1.0 (it's default parameters for AnimationController
). For full circle you have to set upper parameter to 2 * pi
(from math
package)
import 'dart:math'; //... animationController = AnimationController(vsync: this, duration: Duration(seconds: 5), upperBound: pi * 2);
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