I need to rotate an ImageView by a few degrees. I'm doing this by subclassing ImageView and overloading onDraw()
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.scale(0.92f,0.92f);
canvas.translate(14, 0);
canvas.rotate(1,0,0);
super.onDraw(canvas);
canvas.restore();
}
The problem is that the image that results shows a bunch of jaggies.
http://img.skitch.com/20100608-gmdy4sexsm1c71di9rgiktdjhu.png
How can I antialias an ImageView that I need to rotate in order to eliminate jaggies? Is there a better way to do this?
If you know that your Drawable is a BitmapDrawable, you can use anti-aliasing in the bitmap's Paint to do something like the following:
/**
* Not as full featured as ImageView.onDraw(). Does not handle
* drawables other than BitmapDrawable, crop to padding, or other adjustments.
*/
@Override
protected void onDraw(Canvas canvas) {
final Drawable d = getDrawable();
if( d!=null && d instanceof BitmapDrawable && ((BitmapDrawable)d).getBitmap()!=null ) {
final Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
final int paddingLeft = getPaddingLeft();
final int paddingTop = getPaddingTop();
canvas.save();
// do my rotation and other adjustments
canvas.scale(0.92f,0.92f);
canvas.rotate(1,0,0);
if( paddingLeft!=0 )
canvas.translate(paddingLeft,0);
if( paddingTop!=0 )
canvas.translate(0,paddingTop);
canvas.drawBitmap( ((BitmapDrawable)d).getBitmap(),0,0,p );
canvas.restore();
}
}
Set antialias and filterBitmap to the paint that draw's the bitmap. I had a similar problem and this worked for me:
Paint bitmapPaint = new Paint();
bitmapPaint.setAntiAlias(true);
bitmapPaint.setFilterBitmap(true);
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With