Setup:
I have a NODE.JS application that must perform some computation at low latency
I decided to use N-API and node-gyp to include a native C++ module to the NODE.JS application
Current Status:
I got to the point where the toolchain works, I can compile the C++ source code into binaries, include the binary module in the NODE.JS application, the NODE.JS application executes
I can call C++ methods with standard NODE.JS types from NODE.JS and the methods can return standard NODE.JS types back to NODE.JS when they are done with execution
Problem:
I can't figure out how to return a custom type/object from C++ to NODE.JS
Currently I want to return basically a structure with multiple types, in order to get the result of complex parsing back to NODE.JS in a single NODE.JS call
Minimal code output:
I made a minimal implementation to demonstrate whet I want to do.
If you comment #define ENABLE_RETURN_CLASS
the code only uses standard NODE.JS types and everything works. Below an image of the output, showing the toolchain and execution works as intended:
If you leave #define ENABLE_RETURN_CLASS
the code fails to compile. It doesn't understand how to convert from a C++ object to a NODE.JS object as far as I understand. This is the error:
Minimal code:
Initialize NODE.JS application
npm init
npm install node-gyp --save-dev
npm install node-addon-api
Compile C++ binaries into a NODE.JS module
npm run build
Launch the NODE.JS application
node main.js
The code can be found in this reposiory:
https://github.com/OrsoEric/2020-01-18-Test-NODEJS-Return-Class
I plan to update it once a solution is found.
Code for the class I want to return to the NODE.JS application:
my_class.h
namespace User
{
//Class I want to return to NODE.JS
class My_class
{
public:
//Constructor
My_class( void );
//Public references
float &my_float( void );
int &my_int( void );
private:
//Private class vars
float g_my_float;
int g_my_int;
};
} //End namestace: User
my_class.cpp
#include <iostream>
//Class header
#include "my_class.h"
namespace User
{
//Constructor
My_class::My_class( void )
{
this -> g_my_float = (float)1.001;
this -> g_my_int = (int)42;
}
//Public Reference
float &My_class::my_float( void )
{
return this -> g_my_float;
}
//Public Reference
int &My_class::my_int( void )
{
return this -> g_my_int;
}
} //End namestace: User
Code for the bindings between C++ and NODE.JS. #define ENABLE_RETURN_CLASS
enables the code that returns the class. The instance in this example is a global variable.
node_bindings.cpp
//NODE bindings
#include <napi.h>
//C++ Class I want to return to NODE.JS
#include "my_class.h"
//Comment to disable the code that return the class instance
//#define ENABLE_RETURN_CLASS
//Instance of My_class I want to return to NODE.JS
User::My_class g_instance;
//Prototype of function called by NODE.JS that initializes this module
extern Napi::Object init(Napi::Env env, Napi::Object exports);
//Prototype of function that returns a standard type: WORKS
extern Napi::Number get_my_float(const Napi::CallbackInfo& info);
#ifdef ENABLE_RETURN_CLASS
//Prototype of function that returns My_class to NODE.JS: DOES NOT WORK!!!
extern Napi::Object get_my_class(const Napi::CallbackInfo& info);
#endif // ENABLE_RETURN_CLASS
//Initialize instance
Napi::Object init(Napi::Env env, Napi::Object exports)
{
//Construct the instance of My_class I want to return to NODE.JS
g_instance = User::My_class();
//Register methods accessible from the outside in the NODE.JS environment
//Return a standard type
exports.Set( "get_my_float", Napi::Function::New(env, get_my_float) );
#ifdef ENABLE_RETURN_CLASS
//Return the whole class
exports.Set( "get_my_class", Napi::Function::New(env, get_my_class) );
#endif
return exports;
} //End function: init | Napi::Env | Napi::Object
//Interface between function and NODE.JS
Napi::Number get_my_float(const Napi::CallbackInfo& info)
{
Napi::Env env = info.Env();
//Check arguments
if (info.Length() != 0)
{
Napi::TypeError::New(env, "ERR: Expecting no arguments").ThrowAsJavaScriptException();
}
//Get the return value
float tmp = g_instance.my_float();
//Return a NODE.JS number
return Napi::Number::New(env, (float)tmp);
} //End Function: get_my_float | Napi::CallbackInfo&
#ifdef ENABLE_RETURN_CLASS
//Interface between function and NODE.JS
Napi::Object get_my_class(const Napi::CallbackInfo& info)
{
Napi::Env env = info.Env();
//Check arguments
if (info.Length() != 0)
{
Napi::TypeError::New(env, "ERR: Expecting no arguments").ThrowAsJavaScriptException();
}
//Get the return value
User::My_class tmp = g_instance;
//Return a NODE.JS number
return Napi::Object::New(env, (User::My_class)tmp);
} //End Function: get_my_float | Napi::CallbackInfo&
#endif // ENABLE_RETURN_CLASS
NODE_API_MODULE( My_cpp_module, init )
The NODE.JS application main.js include and executes the C++ module:
//Include native C++ module
const my_custom_cpp_module = require('./build/Release/MyCustomCppModule.node');
console.log('My custom c++ module',my_custom_cpp_module);
//TEST:
tmp = my_custom_cpp_module.get_my_float();
console.log( tmp );
module.exports = my_custom_cpp_module;
The bindings are described in the file binding.gyp:
{
"targets": [{
"target_name": "MyCustomCppModule",
"cflags!": [ "-fno-exceptions" ],
"cflags_cc!": [ "-fno-exceptions" ],
"sources": [
"node_bindings.cpp",
"my_class.cpp"
],
'include_dirs': [
"<!@(node -p \"require('node-addon-api').include\")"
],
'libraries': [],
'dependencies': [
"<!(node -p \"require('node-addon-api').gyp\")"
],
'defines': [ 'NAPI_DISABLE_CPP_EXCEPTIONS' ]
}]
}
While package.json is what NODE.JS needs to resolve dependencies, compile and run
{
"name": "2020-01-18-test-return-object",
"version": "1.0.0",
"description": "",
"main": "main.js",
"scripts": {
"build": "node-gyp rebuild",
"clean": "node-gyp clean"
},
"author": "",
"license": "ISC",
"gypfile": true,
"devDependencies": {
"node-gyp": "^6.1.0"
},
"dependencies": {
"node-addon-api": "^2.0.0"
}
}
I can't fit a custom class inside Napi::Object, but I can create an empty Napi::Object and create fields one by one. https://github.com/OrsoEric/2020-01-18-Test-NODEJS-Return-Class
Implement the correct construction of a Napi::Object inside node_bindings.cpp
//NODE bindings
#include <napi.h>
//C++ Class I want to return to NODE.JS
#include "my_class.h"
//Comment to disable the code that return the class instance
#define ENABLE_RETURN_CLASS
//Instance of My_class I want to return to NODE.JS
User::My_class g_instance;
//Prototype of function called by NODE.JS that initializes this module
extern Napi::Object init(Napi::Env env, Napi::Object exports);
//Prototype of function that returns a standard type: WORKS
extern Napi::Number get_my_float(const Napi::CallbackInfo& info);
#ifdef ENABLE_RETURN_CLASS
//Prototype of function that returns My_class to NODE.JS: DOES NOT WORK!!!
extern Napi::Object get_my_class(const Napi::CallbackInfo& info);
#endif // ENABLE_RETURN_CLASS
//Initialize instance
Napi::Object init(Napi::Env env, Napi::Object exports)
{
//Construct the instance of My_class I want to return to NODE.JS
g_instance = User::My_class();
//Register methods accessible from the outside in the NODE.JS environment
//Return a standard type
exports.Set( "get_my_float", Napi::Function::New(env, get_my_float) );
#ifdef ENABLE_RETURN_CLASS
//Return the whole class
exports.Set( "get_my_class", Napi::Function::New(env, get_my_class) );
#endif
return exports;
} //End function: init | Napi::Env | Napi::Object
//Interface between function and NODE.JS
Napi::Number get_my_float(const Napi::CallbackInfo& info)
{
Napi::Env env = info.Env();
//Check arguments
if (info.Length() != 0)
{
Napi::TypeError::New(env, "ERR: Expecting no arguments").ThrowAsJavaScriptException();
}
//Get the return value
float tmp = g_instance.my_float();
//Return a NODE.JS number
return Napi::Number::New(env, (float)tmp);
} //End Function: get_my_float | Napi::CallbackInfo&
#ifdef ENABLE_RETURN_CLASS
//Interface between function and NODE.JS
Napi::Object get_my_class(const Napi::CallbackInfo& info)
{
Napi::Env env = info.Env();
//Check arguments
if (info.Length() != 0)
{
Napi::TypeError::New(env, "ERR: Expecting no arguments").ThrowAsJavaScriptException();
}
//Get a copy of the instance of the class I want to return
User::My_class tmp = g_instance;
//Construct empty return object in the NODE.JS environment
Napi::Object ret_tmp = Napi::Object::New( env );
//Manually create and fill the fields of the return object
ret_tmp.Set("my_float", Napi::Number::New( env, (float)tmp.my_float() ));
ret_tmp.Set("my_int", Napi::Number::New( env, (int)tmp.my_int() ));
//Return a NODE.JS Object
return (Napi::Object)ret_tmp;
} //End Function: get_my_class | Napi::CallbackInfo&
#endif // ENABLE_RETURN_CLASS
NODE_API_MODULE( My_cpp_module, init )
Add the test instruction in main.js:
//Include native C++ module
const my_custom_cpp_module = require('./build/Release/MyCustomCppModule.node');
console.log('My custom c++ module',my_custom_cpp_module);
//TEST: Standard NODE.JS type
tmp = my_custom_cpp_module.get_my_float();
console.log( tmp );
//Custom NODE.JS type
class_tmp = my_custom_cpp_module.get_my_class();
console.log( class_tmp );
module.exports = my_custom_cpp_module;
Output:
Yes, Node. js has a great portion of it written in C/C++ and a lot of its modules are actually implemented in C/C++. Just like any other javascript project out there, Node. js internally has a collection of dependencies that it uses to actually execute your code.
Lots of people don't know it, but you can use and extend real classes in Node. js already. There's a few drawbacks, but once you learn about them, they're really not drawbacks but postive things, that will make your code faster and better.
To call a function, you can either pass its name and arguments to User. callFunction() or call the function as if it was a method on the User.
I think, as described in Napi::Object docs, you cannot instantiate an object with a custom class. Only primitive values. Therefore I would suggest creating an empty Napi::Object
and using its Set
to map the values.
Napi::Object ret = Napi::Object::New(env);
ret.Set("my_float", Napi::Number::New(env, (float)tmp.my_float()));
Fill all the fields and return the object. Just like you did with the exports
You can fit a custom class inside Napi::Object, it is convenient for destruction:
class MyObject : public Napi::ObjectWrap<MyObject> {
void * inner_obj_;
}
And use reinterpret_cast to call it:
reinterpret_cast<MyClass *>(inner_obj_)->my_float();
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