How would one make the JavaScript canvas (or whatever the 400px by 400px drawing area is called) larger than 400x400?
I have a 1440p screen and when I run my JS files through an HTML file, the canvas is not surprisingly a small 400px by 400px box in the top left.
Is there anything I can do to expand the canvas to a specified height and width?
With the Select and Move Tool, click the canvas size label or border to select the canvas. Click the canvas border handles to resize the canvas dynamically. When you drag the border handles without using any keyboard modifiers, the canvas resizes non-uniformly. Hold Shift to constrain the resize proportions.
Resizing the canvas on the fly is quite easy. To do it, simply set the width and height properties of the Canvas object, and then redraw the canvas contents: Canvas . width = 600 ; Canvas .
The default size for both element and drawing surface is 300 x 150 screen pixels. To set the height and width canvas HTML5 has two attributes: Height: With the help of Height attribute we can set the height. Width: With the help of Width attribute we can set the width.
<canvas> is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple animations.
The following jsfiddle demonstrates how to resize the canvas. https://jsfiddle.net/intrinsica/msj0cwx3/
(function() {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d');
// Event handler to resize the canvas when the document view is changed
window.addEventListener('resize', resizeCanvas, false);
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// Redraw everything after resizing the window
drawStuff();
}
resizeCanvas();
function drawStuff() {
// Do drawing here
context.strokeRect(10,10, 230,100);
context.font = '16px serif';
context.fillText('The canvas is the blue', 30, 30);
context.fillText('background color seen here.', 30, 50);
context.fillText('It will resize if the window', 30, 70);
context.fillText('size is adjusted.', 30, 90);
}
})();
* { margin:0; padding:0; } /* to remove the top and left whitespace */
html, body { width:100%; height:100%; } /* just to be sure these are full screen*/
canvas {
background: #77f; /* to show the canvas bounds */
display:block; /* to remove the scrollbars */
}
<canvas id="canvas"></canvas>
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