I have an NSBitmapImageRep
which is W
xH
size.
I create NSImage
and call addRepresentation:
. Then I need to resize the NSImage
.
I tried setSize
method but it doesn't work. What should I do?
Edit: Since this answer is still the accepted answer, but was written without Retina screens in mind, I will straight up link to a better solution further down the thread: Objective-C Swift 4
Because the method of Paresh is totally correct but deprecated since 10.8 I'll post the working 10.8 code below. All credit to Paresh's answer though.
- (NSImage *)imageResize:(NSImage*)anImage newSize:(NSSize)newSize {
NSImage *sourceImage = anImage;
[sourceImage setScalesWhenResized:YES];
// Report an error if the source isn't a valid image
if (![sourceImage isValid]){
NSLog(@"Invalid Image");
} else {
NSImage *smallImage = [[NSImage alloc] initWithSize: newSize];
[smallImage lockFocus];
[sourceImage setSize: newSize];
[[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];
[sourceImage drawAtPoint:NSZeroPoint fromRect:CGRectMake(0, 0, newSize.width, newSize.height) operation:NSCompositingOperationCopy fraction:1.0];
[smallImage unlockFocus];
return smallImage;
}
return nil;
}
Thomas Johannesmeyer's answer using lockFocus
doesn't work as you may intend on Retina/HiDPI screens: it resizes to the desired points in the screen's native scale, not pixels.
This method, cobbled together from various answers including some in this related question, resizes to the specified pixel dimensions regardless of current screen DPI:
+ (NSImage *)resizedImage:(NSImage *)sourceImage toPixelDimensions:(NSSize)newSize
{
if (! sourceImage.isValid) return nil;
NSBitmapImageRep *rep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:newSize.width
pixelsHigh:newSize.height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bytesPerRow:0
bitsPerPixel:0];
rep.size = newSize;
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:rep]];
[sourceImage drawInRect:NSMakeRect(0, 0, newSize.width, newSize.height) fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
NSImage *newImage = [[NSImage alloc] initWithSize:newSize];
[newImage addRepresentation:rep];
return newImage;
}
@Marco's answer written in Swift 4:
extension NSImage {
func resized(to newSize: NSSize) -> NSImage? {
if let bitmapRep = NSBitmapImageRep(
bitmapDataPlanes: nil, pixelsWide: Int(newSize.width), pixelsHigh: Int(newSize.height),
bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false,
colorSpaceName: .calibratedRGB, bytesPerRow: 0, bitsPerPixel: 0
) {
bitmapRep.size = newSize
NSGraphicsContext.saveGraphicsState()
NSGraphicsContext.current = NSGraphicsContext(bitmapImageRep: bitmapRep)
draw(in: NSRect(x: 0, y: 0, width: newSize.width, height: newSize.height), from: .zero, operation: .copy, fraction: 1.0)
NSGraphicsContext.restoreGraphicsState()
let resizedImage = NSImage(size: newSize)
resizedImage.addRepresentation(bitmapRep)
return resizedImage
}
return nil
}
}
let targetSize = NSSize(width: 256.0, height: 256.0)
let newImageResized = myimage.resized(to: targetSize)
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