Hey I have this Image:
i am using this method to resize my images:
public static Bitmap ResizeImage(Image image, int width, int height)
{
var destRect = new Rectangle(0, 0, width, height);
var destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
using (var wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
}
}
return destImage;
}
However when I'm done this would be my result:
As You can see the picture is somehow dotty and poor quality. So changed my approach and used this Method to resize my picture:
public static Image ResizeImage(Image OriginalImage, Size ThumbSize)
{
Int32 thWidth = ThumbSize.Width;
Int32 thHeight = ThumbSize.Height;
Image i = OriginalImage;
Int32 w = i.Width;
Int32 h = i.Height;
Int32 th = thWidth;
Int32 tw = thWidth;
if (h > w)
{
Double ratio = (Double)w / (Double)h;
th = thHeight < h ? thHeight : h;
tw = thWidth < w ? (Int32)(ratio * thWidth) : w;
}
else
{
Double ratio = (Double)h / (Double)w;
th = thHeight < h ? (Int32)(ratio * thHeight) : h;
tw = thWidth < w ? thWidth : w;
}
Bitmap target = new Bitmap(tw, th);
Graphics g = Graphics.FromImage(target);
g.SmoothingMode = SmoothingMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.High;
Rectangle rect = new Rectangle(0, 0, tw, th);
g.DrawImage(i, rect, 0, 0, w, h, GraphicsUnit.Pixel);
return (Image)target;
}
But The Issue still stands. i was wondering how may i be able to resize this image to smaller size without losing quality.
I must add After resize i will create an byte array and save it within the database (Yes i know bad thing, but within this project it has to be saved within database). Also on retrieval I get the image from webapi, so that byte array will be converted to base64 string. and i show that b64 on image tag like below. e.g:
<img src="data:image/png;base64, iVBORw0KGgoAAAANSUhEUgAAAAUA
AAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO
9TXL0Y4OHwAAAABJRU5ErkJggg=="/>
I'm using the following method for thousands of images and it never loses significant quality or results in a dotted image.
public static Image ScaleImage(Image image, int height)
{
double ratio = (double)height/ image.Height;
int newWidth = (int)(image.Width * ratio);
int newHeight = (int)(image.Height * ratio);
Bitmap newImage = new Bitmap(newWidth, newHeight);
using (Graphics g = Graphics.FromImage(newImage))
{
g.DrawImage(image, 0, 0, newWidth, newHeight);
}
image.Dispose();
return newImage;
}
I've taken the liberty of scaling the image you posted using this code to 128px (Like the thumbnail you posted).
Result:
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