I use the code below to render a transparent icon:
private void button1_Click(object sender, EventArgs e)
{
// using LoadCursorFromFile from user32.dll
var cursor = NativeMethods.LoadCustomCursor(@"d:\Temp\Cursors\Cursors\aero_busy.ani");
// cursor -> bitmap
Bitmap bitmap = new Bitmap(48, 48, PixelFormat.Format32bppArgb);
Graphics gBitmap = Graphics.FromImage(bitmap);
cursor.DrawStretched(gBitmap, new Rectangle(0, 0, 32, 32));
// 1. Draw bitmap on a form canvas
Graphics gForm = Graphics.FromHwnd(this.Handle);
gForm.DrawImage(bitmap, 50, 50);
// 2. Draw cursor directly to a form canvas
cursor.Draw(gForm, new Rectangle(100, 50, 32, 32));
cursor.Dispose();
}
Unfortunately I am unable to render a transparent Cursor to Bitmap! It works when I draw Cursor directly to the form canvas, but there is a problem when I draw Cursor to bitmap. Any advice is highly appreciated.
The solution you have right now doesn't stay completely with managed code. Your own comment says that you are P/Invoking LoadCursorFromFile
from user32.dll. And regardless, using the Win32 API is really nothing that you should be afraid of.
As I mentioned in a comment, what you're trying to do is often problematic with GDI+ drawing functions, like most of those provided by the .NET Framework. The task is made much easier by using GDI instead. You can use the following code to create a bitmap from a cursor (or icon, they're basically interchangeable) that does respect the alpha channel:
[StructLayout(LayoutKind.Sequential)]
private struct ICONINFO
{
public bool fIcon;
public int xHotspot;
public int yHotspot;
public IntPtr hbmMask;
public IntPtr hbmColor;
}
[DllImport("user32")]
private static extern bool GetIconInfo(IntPtr hIcon, out ICONINFO pIconInfo);
[DllImport("user32.dll")]
private static extern IntPtr LoadCursorFromFile(string lpFileName);
[DllImport("gdi32.dll", SetLastError = true)]
private static extern bool DeleteObject(IntPtr hObject);
private Bitmap BitmapFromCursor(Cursor cur)
{
ICONINFO ii;
GetIconInfo(cur.Handle, out ii);
Bitmap bmp = Bitmap.FromHbitmap(ii.hbmColor);
DeleteObject(ii.hbmColor);
DeleteObject(ii.hbmMask);
BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
Bitmap dstBitmap = new Bitmap(bmData.Width, bmData.Height, bmData.Stride, PixelFormat.Format32bppArgb, bmData.Scan0);
bmp.UnlockBits(bmData);
return new Bitmap(dstBitmap);
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
//Using LoadCursorFromFile from user32.dll, get a handle to the icon
IntPtr hCursor = LoadCursorFromFile("C:\\Windows\\Cursors\\Windows Aero\\aero_busy.ani");
//Create a Cursor object from that handle
Cursor cursor = new Cursor(hCursor);
//Convert that cursor into a bitmap
using (Bitmap cursorBitmap = BitmapFromCursor(cursor))
{
//Draw that cursor bitmap directly to the form canvas
e.Graphics.DrawImage(cursorBitmap, 50, 50);
}
}
If this code doesn't compile, make sure that you've added using
statements for System.Drawing
, System.Drawing.Imaging
, and System.Runtime.InteropServices
. Also remember to wire up the Form1_Paint
method as the handler for your form's Paint
event.
It is tested to work:
@Cody Gray, That does NOT work with cursors having low color bits.
An alternative is to use Icon.ExtractAssociatedIcon
instead:
System.Drawing.Icon i = System.Drawing.Icon.ExtractAssociatedIcon(@"C:\Windows\Cursors\arrow_rl.cur");
System.Drawing.Bitmap b = i.ToBitmap();
Hope that helps someone ...
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