I am using fabricjs to build an interactive map in html5.
When the DOM loads, I add my mouseover listener to my fabricjs canvas instance by calling: *my_event_setter( true )*.
Then for the sake of testing, I want to remove the listener once I do my first mouseover by calling: *my_event_setter( false )*. That should thus remove the mouseover listener, but it does not.
my_event_setter = function( toggle )
{ var lvo = { 'object:over' : function(e){ mouseover_handler( e ) } } ;
toggle ? my_fabric_canvas.on( lvo ) : my_fabric_canvas.off( lvo ) ;
}
mouseover_handler = function( e )
{ my_event_setter( false ) ;
}
I solved this by using:
var canvas = fabric.Canvas.activeInstance;
canvas.__eventListeners["mouse:down"] = [];
The events are in an Array so it makes it easy to handle these.
This example shows how to remove the mousemove when mouseup is fired:
canvas.on('mouse:up', function () {
canvas.off('mouse:move', eventHandler);
});
The simplest solution to destroy all the events:
canvas.__eventListeners = {}
If you want to remove only some of the events iterate through the properties of the __eventListeners object:
for (var prop in canvas.__eventListeners) {
if (canvas.__eventListeners.hasOwnProperty(prop) && prop === 'mouse:up') {
delete canvas.__eventListeners[prop]
}
}
Or with new Object.keys
:
Object.keys(canvas.__eventListeners).forEach((prop) => {
if (prop === 'mouse:up' || prop === 'object:moving')) {
delete canvas.__eventListeners[prop]
}
})
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