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how to release bitmap memory in android

In our program wo use lots of images,we unbindDrawables in eyery Activity and Fragment as below

protected void unbindDrawables(View view) {
    if (view != null) {
        if (view.getBackground() != null) {
            view.getBackground().setCallback(null);
        }
        if (view instanceof ImageView) {
            ImageView imageView = (ImageView) view;
            imageView.setImageDrawable(null);
        }
        if (view instanceof ViewGroup && !(view instanceof AdapterView)) {
            for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
                unbindDrawables(((ViewGroup) view).getChildAt(i));
            }
            if (!(view instanceof AbsSpinner) && !(view instanceof AbsListView)) {
                ((ViewGroup) view).removeAllViews();
            }
        }
    }
}

like this https://stackoverflow.com/a/6779067 said,but I use the mat find that the bitmap also use a lots of memory and not release.

Class Name                               |   Objects | Shallow Heap | Retained Heap

 android.graphics.Bitmap                 |       490 |       23,520 | >= 36,267,912
 android.graphics.Bitmap$1               |         1 |            8 |          >= 8
 android.graphics.Bitmap$2               |         0 |            0 |         >= 80
 android.graphics.Bitmap$BitmapFinalizer |       490 |        7,840 |      >= 7,840
 android.graphics.Bitmap$CompressFormat  |         3 |           72 |        >= 232
 android.graphics.Bitmap$CompressFormat[]|         1 |           24 |         >= 24
 android.graphics.Bitmap$Config          |         4 |           96 |        >= 360
 android.graphics.Bitmap$Config[]        |         2 |           72 |         >= 72
 android.graphics.BitmapFactory          |         0 |            0 |         >= 80
 android.graphics.BitmapFactory$Options  |         0 |            0 |              
 android.graphics.BitmapRegionDecoder    |         0 |            0 |         >= 48
 android.graphics.BitmapShader           |         9 |          216 |     >= 15,736
 Total: 12 entries (4,509 filtered)      |     1,000 |       31,848 |              

I don't know why it not be released and how to release it,any body can help me,thanks a lot!

like image 748
telentqq Avatar asked May 09 '26 04:05

telentqq


1 Answers

You must call bitmap.recycle() to release the native memory allocated when you decoded the bitmap.

And of course you must have to take care of the life cycle of the bitmap. To release it at proper time. A better solution is to use some image loader class to take care of it. See https://github.com/nostra13/Android-Universal-Image-Loader

like image 76
Robin Avatar answered May 11 '26 19:05

Robin



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