Edit: Since it appears nobody is reading the original question this links to, let me bring in a synopsis of it here.
The original problem, as asked by someone else, was that, given a large number of values, where the sum would exceed what a data type of Double
would hold, how can one calculate the average of those values.
There was several answers that said to calculate in sets, like taking 50 and 50 numbers, and calculating the average inside those sets, and then finally take the average of all those sets and combine those to get the final average value.
My position was that unless you can guarantee that all those values can be split into a number of equally sized sets, you cannot use this approach. Someone dared me to ask the question here, in order to provide the answer, so here it is.
Basically, given an arbitrary number of values, where:
how can I calculate the average?
The rest of the question here outlines how, and the problems with, the approach to split into equally sized sets, but I'd really just like to know how you can do it.
Note that I know perfectly well enough math to know that in math theory terms, calculating the sum of A[1..N]/N
will give me the average, let's assume that there are reasons that it isn't just as simple, and I need to split up the workload, and that the number of values isn't necessarily going to be divisable by 3, 7, 50, 1000 or whatever.
In other words, the solution I'm after will have to be general.
From this question:
my position was that splitting the workload up into sets is no good, unless you can ensure that the size of those sets are equal.
Edit: The original question was about the upper limit that a particular data type could hold, and since he was summing up a lot of numbers (count that was given as example was 10^9), the data type could not hold the sum. Since this was a problem in the original solution, I'm assuming (and this is a prerequisite for my question, sorry for missing that) that the numbers are too big to give any meaningful answers.
So, dividing by the total number of values directly is out. The original reason for why a normal SUM/COUNT solution was out was that SUM would overflow, but let's assume, for this question that SET-SET/SET-SIZE will underflow, or whatever.
The important part is that I cannot simply sum, I cannot simply divide by the number of total values. If I cannot do that, will my approach work, or not, and what can I do to fix it?
Let me outline the problem.
Let's assume you're going to calculate the average of the numbers 1 through 6, but you cannot (for whatever reason) do so by summing the numbers, counting the numbers, and then dividing the sum by the count. In other words, you cannot simply do (1+2+3+4+5+6)/6.
In other words, SUM(1..6)/COUNT(1..6)
is out. We're not considering NULL's (as in database NULL's) here.
Several of the answers to that question alluded to being able to split the numbers being averaged into sets, say 3 or 50 or 1000 numbers, then calculating some number for that, and then finally combining those values to get the final average.
My position is that this is not possible in the general case, since this will make some numbers, the ones appearing in the final set, more or less valuable than all the ones in the previous sets, unless you can split all the numbers into equally sized sets.
For instance, to calculate the average of 1-6, you can split it up into sets of 3 numbers like this:
/ 1 2 3 \ / 4 5 6 \
| - + - + - | + | - + - + - |
\ 3 3 3 / \ 3 3 3 / <-- 3 because 3 numbers in the set
---------- -----------
2 2 <-- 2 because 2 equally sized groups
Which gives you this:
2 5
- + - = 3.5
2 2
(note: (1+2+3+4+5+6)/6 = 3.5, so this is correct here)
However, my point is that once the number of values cannot be split into a number of equally sized sets, this method falls apart. For instance, what about the sequence 1-7, which contains a prime number of values.
Can a similar approach, that won't sum all the values, and count all the values, in one go, work?
So, is there such an approach? How do I calculate the average of an arbitrary number of values in which the following holds true:
There are three main types of average: mean, median and mode. Each of these techniques works slightly differently and often results in slightly different typical values. The mean is the most commonly used average. To get the mean value, you add up all the values and divide this total by the number of values.
How to Calculate Average. The average of a set of numbers is simply the sum of the numbers divided by the total number of values in the set. For example, suppose we want the average of 24 , 55 , 17 , 87 and 100 . Simply find the sum of the numbers: 24 + 55 + 17 + 87 + 100 = 283 and divide by 5 to get 56.6 .
3 Answers. Show activity on this post. i.e. to calculate the new average after then nth number, you multiply the old average by n−1, add the new number, and divide the total by n. In your example, you have the old average of 2.5 and the third number is 10.
Well, suppose you added three numbers and divided by three, and then added two numbers and divided by two. Can you get the average from these?
x = (a + b + c) / 3
y = (d + e) / 2
z = (f + g) / 2
And you want
r = (a + b + c + d + e + f + g) / 7
That is equal to
r = (3 * (a + b + c) / 3 + 2 * (d + e) / 2 + 2 * (f + g) / 2) / 7
r = (3 * x + 2 * y + 2 * z) / 7
Both lines above overflow, of course, but since division is distributive, we do
r = (3.0 / 7.0) * x + (2.0 / 7.0) * y + (2.0 / 7.0) * z
Which guarantees that you won't overflow, as I'm multiplying x, y and z by fractions less than one.
This is the fundamental point here. Neither I'm dividing all numbers beforehand by the total count, nor am I ever exceeding the overflow.
So... if you you keep adding to an accumulator, keep track of how many numbers you have added, and always test if the next number will cause an overflow, you can then get partial averages, and compute the final average.
And no, if you don't know the values beforehand, it doesn't change anything (provided that you can count them as you sum them).
Here is a Scala function that does it. It's not idiomatic Scala, so that it can be more easily understood:
def avg(input: List[Double]): Double = {
var partialAverages: List[(Double, Int)] = Nil
var inputLength = 0
var currentSum = 0.0
var currentCount = 0
var numbers = input
while (numbers.nonEmpty) {
val number = numbers.head
val rest = numbers.tail
if (number > 0 && currentSum > 0 && Double.MaxValue - currentSum < number) {
partialAverages = (currentSum / currentCount, currentCount) :: partialAverages
currentSum = 0
currentCount = 0
} else if (number < 0 && currentSum < 0 && Double.MinValue - currentSum > number) {
partialAverages = (currentSum / currentCount, currentCount) :: partialAverages
currentSum = 0
currentCount = 0
}
currentSum += number
currentCount += 1
inputLength += 1
numbers = rest
}
partialAverages = (currentSum / currentCount, currentCount) :: partialAverages
var result = 0.0
while (partialAverages.nonEmpty) {
val ((partialSum, partialCount) :: rest) = partialAverages
result += partialSum * (partialCount.toDouble / inputLength)
partialAverages = rest
}
result
}
EDIT: Won't multiplying with 2, and 3, get me back into the range of "not supporter by the data type?"
No. If you were diving by 7 at the end, absolutely. But here you are dividing at each step of the sum. Even in your real case the weights (2/7
and 3/7
) would be in the range of manageble numbers (e.g. 1/10
~ 1/10000
) which wouldn't make a big difference compared to your weight (i.e. 1
).
PS: I wonder why I'm working on this answer instead of writing mine where I can earn my rep :-)
If you know the number of values beforehand (say it's N
), you just add 1/N + 2/N + 3/N
etc, supposing that you had values 1, 2, 3
. You can split this into as many calculations as you like, and just add up your results. It may lead to a slight loss of precision, but this shouldn't be an issue unless you also need a super-accurate result.
If you don't know the number of items ahead of time, you might have to be more creative. But you can, again, do it progressively. Say the list is 1, 2, 3, 4
. Start with mean = 1
. Then mean = mean*(1/2) + 2*(1/2)
. Then mean = mean*(2/3) + 3*(1/3)
. Then mean = mean*(3/4) + 4*(1/4)
etc. It's easy to generalize, and you just have to make sure the bracketed quantities are calculated in advance, to prevent overflow.
Of course, if you want extreme accuracy (say, more than 0.001% accuracy), you may need to be a bit more careful than this, but otherwise you should be fine.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With