I've been trying to implement this but couldn't find any code that could shake it like iPhone app shakes while deleting them!
CABasicAnimation *animation =
[CABasicAnimation animationWithKeyPath:@"position"];
[animation setDuration:0.05];
[animation setRepeatCount:8];
[animation setAutoreverses:YES];
[animation setFromValue:[NSValue valueWithCGPoint:
CGPointMake([lockView center].x - 20.0f, [lockView center].y)]];
[animation setToValue:[NSValue valueWithCGPoint:
CGPointMake([lockView center].x + 20.0f, [lockView center].y)]];
[[lockView layer] addAnimation:animation forKey:@"position"];
you can achieve this by the following code, you have define the rotation angle from and to.
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"transform.rotation"]; [anim setToValue:[NSNumber numberWithFloat:0.0f]]; [anim setFromValue:[NSNumber numberWithDouble:M_PI/16]]; // rotation angle [anim setDuration:0.1]; [anim setRepeatCount:NSUIntegerMax]; [anim setAutoreverses:YES]; [[imageView layer] addAnimation:anim forKey:@"iconShake"];
try this:
- (void)animateImage
{
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
CGFloat wobbleAngle = 0.06f;
NSValue* valLeft = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(wobbleAngle, 0.0f, 0.0f, 1.0f)];
NSValue* valRight = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(-wobbleAngle, 0.0f, 0.0f, 1.0f)];
animation.values = [NSArray arrayWithObjects:valLeft, valRight, nil];
animation.autoreverses = YES;
animation.duration = 0.125;
animation.repeatCount = HUGE_VALF;
[[lockView layer] addAnimation:animation forKey:@"shakeAnimation"];
}
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