I have to draw a 3dp line to represent a level completion in a quizz game.
This line must be of 2 colors. For example, if user has completed 40% of the level, the line will be red for the first 40% of the line, the other 60% being grey.
I have managed to do that with a drawable :
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="line" >
<size android:height="3dp" android:width="40dp"/>
<stroke
android:width="1dp"
android:color="#FFFC10" />
</shape>
</item>
<item android:left="40dp">
<shape android:shape="line" >
<size android:height="3dp" android:width="60dp" />
<stroke
android:width="1dp"
android:color="#DDDDDD" />
</shape>
</item>
</layer-list>
And then I display it with an ImageView :
<ImageView
android:id="@+id/row_completion_bar"
android:src="@drawable/completion_bar"
android:layout_width="100dp"
android:layout_height="3dp" />
... but now, I must of course be able to change this 40%/60% ration depending of the actuel user completion.
First question: what is the best most efficient way to do it ? Change the drawable at runtime ? or create a new drawable at runtime in Java ?
Second question: how to do it ? I tried both ways (recreate this drawable in java code / alter the xml drawable at runtime) and didn't succeeded :-(
Any help will be greatly appreciated.
so this is a custom Drawable you can use:
class LineDrawable extends Drawable {
private Paint mPaint;
public LineDrawable() {
mPaint = new Paint();
mPaint.setStrokeWidth(3);
}
@Override
public void draw(Canvas canvas) {
int lvl = getLevel();
Rect b = getBounds();
float x = b.width() * lvl / 10000.0f;
float y = (b.height() - mPaint.getStrokeWidth()) / 2;
mPaint.setColor(0xffff0000);
canvas.drawLine(0, y, x, y, mPaint);
mPaint.setColor(0xff00ff00);
canvas.drawLine(x, y, b.width(), y, mPaint);
}
@Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
@Override
public void setAlpha(int alpha) {
}
@Override
public void setColorFilter(ColorFilter cf) {
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
and the test code:
View v = new View(this);
final LineDrawable d = new LineDrawable();
d.setLevel(4000);
v.setBackgroundDrawable(d);
setContentView(v);
OnTouchListener l = new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
int lvl = (int) (10000 * event.getX() / v.getWidth());
d.setLevel(lvl);
return true;
}
};
v.setOnTouchListener(l);
How about using a progress bar? The style of the done and to-do markers can be set either programatically or via xml files. Your code will also be more readable/maintainable because you'll be using the right widget for the job. Your layout will contain:
<ProgressBar
android:id="@+id/progressBar"
android:layout_height="3dip"
android:layout_width="match_parent"
android:progressDrawable="@drawable/progress_bar" />
You can update the bar from your code using e.g.:
ProgressBar bar = (ProgressBar)findViewById(R.id.progressBar);
bar.setProgress(40);
This example overrides the style of the bar (as directed by the progressDrawable attribute), using a res/drawable/progress_bar.xml file - contents below. This one has extra niceness like gradient shading and rounded corners; adjust as you see fit:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:id="@android:id/background">
<shape>
<corners android:radius="5dip" />
<gradient
android:angle="270"
android:centerColor="#ff5a5d5a"
android:centerY="0.5"
android:endColor="#ff747674"
android:startColor="#ff9d9e9d" />
</shape>
</item>
<item android:id="@android:id/progress">
<clip>
<shape>
<corners android:radius="5dip" />
<gradient
android:angle="0"
android:endColor="#ff009900"
android:startColor="#ff000099" />
</shape>
</clip>
</item>
</layer-list>
Credit to http://www.tiemenschut.com/how-to-customize-android-progress-bars/, which gives much more detail on how to customise progress bars.
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