I am a beginner programmer and I feel like I am repeating code unnecessarily. I want to make a picture puzzle game consisting of 16 pictureboxes. The problem is that I feel like I have to repeat code for each picturebox's events as in the below example:
Point move;
bool isDragging = false;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
isDragging = true;
move = e.Location;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if(isDragging == true)
{
pictureBox1.Left += e.X - move.X;
pictureBox1.Top += e.Y - move.Y;
pictureBox1.BringToFront();
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
isDragging = false;
}
Just create one method for each of your 3 events:
private void pictureBox_MouseDown(object sender, MouseEventArgs e)
{
isDragging = true;
move = e.Location;
}
private void pictureBox_MouseMove(object sender, MouseEventArgs e)
{
if(isDragging == true)
{
// Luckily the sender parameter will tell us which PictureBox we are dealing with
PictureBox pb = (PictureBox)sender;
pb.Left += e.X - move.X;
pb.Top += e.Y - move.Y;
pb.BringToFront();
}
}
private void pictureBox_MouseUp(object sender, MouseEventArgs e)
{
isDragging = false;
}
Then go to each of your 16 picture boxes in the designer and set the MouseUp
event handler to point to pictureBox_MouseUp
and the MouseMove
event handler to point to pictureBox_MouseMove
and the MouseDown
event handler to point to pictureBox_MouseMove
. Do this for each of the 16 picture boxes.
Try to trigger same events for all PictureBox Controls
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
isDragging = true;
move = e.Location;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
PictureBox pictureBox = sender as PictureBox;
if(isDragging == true)
{
pictureBox .Left += e.X - move.X;
pictureBox .Top += e.Y - move.Y;
pictureBox .BringToFront();
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
isDragging = false;
}
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