I have a square, when clicked it appears in a random location and it also change size (so for example if I have a 30px box but it is 10px from the left border I still get 10px outside the gamespace).
sometimes the square exceed his container border
How can I make sure that the square will never exceed his container?
function position() {
var positionTop = Math.random() * 100;
var positionLeft = Math.random() * 100;
var position = "position:relative;top:" + positionTop + "%;left:" + positionLeft + "%;"
return position;
}
document.getElementById("shape").onclick = function() {
document.getElementById("shape").style.cssText = position();
}
#gameSpace {
width: 100%;
height: 470px;
background: blue;
margin: 0;
padding-top: 30px;
}
#playSpace {
width: 90%;
height: 90%;
margin: 0 auto;
margin-top: 10px;
border: 1px black solid;
}
#shape {
width: 100px;
height: 100px;
background-color: red;
}
<div id="gameSpace">
<div id="playSpace">
<!-- here we put the shape -->
<div id="shape"></div>
</div>
</div>
You should use display: table; It will shrink to the size of it's contents and can also be centered and positioning without having to assign a given width.
Margin - Clears an area outside the border. The margin is transparent.
If position: absolute; or position: fixed; - the bottom property sets the bottom edge of an element to a unit above/below the bottom edge of its nearest positioned ancestor. If position: relative; - the bottom property makes the element's bottom edge to move above/below its normal position.
Increasing the size of an element’s padding increases the distance between the content box and the border box. The border box is the third overlapping box that surrounds the padding box. By default, the border value of most HTML elements is set to zero.
My images keep on overflowing its parent container. In the parent container, add a width and height then write overflow: hidden. Here are my possible solutions to that problems. I'll add a " display : inline-block " to the image, because image is inline as default.
By default, the padding of many HTML elements is set to zero. Increasing the size of an element’s padding increases the distance between the content box and the border box. The border box is the third overlapping box that surrounds the padding box.
Adding a sharp transition from and to transparent at these stop positions makes it a lot more obvious they’re the correct ones: The next step is to prevent the :before pseudo-element from spilling outside the boundaries of its parent. That’s easy, right? Just set overflow: hidden on the paragraph!
You need to set position: relative;
to the parent element and position: absolute;
to the shape
element. Then use max min value for random where max is the parent width/height and subtract the shape
width/height ...
This is snippet before update
function position() {
var playSpace = document.querySelector('#playSpace');
var shape = document.getElementById("shape");
var maxHeight = playSpace.offsetHeight - shape.offsetHeight;
var maxWidth = playSpace.offsetWidth - shape.offsetWidth;
var positionTop = Math.random() * (maxHeight - 0) + 0;
var positionLeft = Math.random() * (maxWidth - 0) + 0;
// think of this like so:
// var positionTop = Math.random() * (max - min) + min;
// more information about it https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
var position = "position:absolute;top:" + positionTop + "px;left:" + positionLeft + "px;"
return position;
}
document.getElementById("shape").onclick = function() {
document.getElementById("shape").style.cssText = position();
}
#gameSpace {
width: 100%;
height: 470px;
background: blue;
margin:0;
padding-top: 30px;
}
#playSpace {
position: relative; /* add this line */
width: 90%;
height: 90%;
margin: 0 auto;
border: 1px black solid;
}
#shape {
width: 100px;
height: 100px;
background-color: red;
}
<div id="gameSpace">
<div id="playSpace">
<!-- here we put the shape -->
<div id="shape"></div>
</div>
</div>
Updated after comment
Not sure how you added the size()
function but probably the problem was with using ...cssText
that you overwrote the changes. So now I changed the code with passing the element
to the functions and then only change the single CSS statements which need to be changed.
function position(element) {
var playSpace = document.querySelector('#playSpace');
var shape = document.getElementById("shape");
var maxHeight = playSpace.offsetHeight - shape.offsetHeight;
var maxWidth = playSpace.offsetWidth - shape.offsetWidth;
var positionTop = Math.random() * (maxHeight - 0) + 0;
var positionLeft = Math.random() * (maxWidth - 0) + 0;
// think of this like so:
// var positionTop = Math.random() * (max - min) + min;
// more information about it https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
element.style.position = 'absolute';
element.style.top = positionTop + "px";
element.style.left = positionLeft + "px";
}
function size(element) {
var sizeMath = (Math.random() * 200) + 50;
element.style.width = sizeMath + "px";
element.style.height = sizeMath + "px";
}
document.getElementById("shape").onclick = function() {
size(document.getElementById("shape"));
position(document.getElementById("shape"));
}
#gameSpace {
width: 100%;
height: 470px;
background: blue;
margin:0;
padding-top: 30px;
}
#playSpace {
position: relative; /* add this line */
width: 90%;
height: 90%;
margin: 0 auto;
border: 1px black solid;
}
#shape {
width: 100px;
height: 100px;
background-color: red;
}
<div id="gameSpace">
<div id="playSpace">
<!-- here we put the shape -->
<div id="shape"></div>
</div>
</div>
You can use a specify the range (min/max) in Math.random
function and then use this function Math.floor(Math.random() * (max - min + 1)) + min;
to limit the returned value of the random function between min and max.
maxTop
: height of the container - height of shapemaxLeft
: width of the container - width of shapeminTop
: 0minLeft
: 0You need to use
position:absolute
andpx
value on shape for this to work
See code snippet:
function position() {
var minTop = 0;
var maxTop = document.getElementById("playSpace").clientHeight - document.getElementById("shape").clientHeight;
var minLeft = 0;
var maxLeft = document.getElementById("playSpace").clientWidth - document.getElementById("shape").clientWidth ;
var positionTop = Math.floor(Math.random() * (maxTop - minTop + 1) + minTop);
var positionLeft = Math.floor(Math.random() * (maxLeft - minLeft + 1) + minLeft);
var position = "position:absolute;top:" + positionTop + "px;left:" + positionLeft + "px;"
return position;
}
document.getElementById("shape").onclick = function() {
document.getElementById("shape").style.cssText = position();
}
#gameSpace {
width: 100%;
height: 470px;
background: blue;
margin: 0;
padding-top: 30px;
text-align:center;
}
#playSpace {
width: 90%;
height: 90%;
border: 1px black solid;
position:relative;
display:inline-block;
}
#shape {
width: 100px;
height: 100px;
background-color: red;
}
<div id="gameSpace">
<div id="playSpace">
<!-- here we put the shape -->
<div id="shape"></div>
</div>
</div>
With CSS calc
, limit the position inside playSpace
area (you can use different units, here %
and px
).
Then with offsetTop
/offsetLeft
, get the real position of the square and avoid negative positions (when positionTop < 100px
or positionLeft < 100px
).
function position() {
var positionTop = Math.random() * 100;
var positionLeft = Math.random() * 100;
var position = "position:relative;top: calc(" + positionTop + "% - 100px);left: calc(" + positionLeft + "% - 100px);";
return position;
}
document.getElementById("shape").onclick = function() {
var shapeDiv = document.getElementById("shape");
shapeDiv.style.cssText = position();
var top = shapeDiv.offsetTop;// Result of calc(" + positionTop + "% - 100px) in px
if(top < 0) {
shapeDiv.style.top = '0px';
}
var left = shapeDiv.offsetLeft;// Result of calc(" + positionLeft + "% - 100px) in px
if(left < 0) {
shapeDiv.style.left = '0px';
}
}
Don't forget to add position: relative
to #playSpace
, to get offsetTop/left correct
#playSpace {
position:relative;/* mandatory */
}
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