I'm looking to do a very simple piece of code that plays a sound effect. So far I have this code:
SoundManager snd;
int combo;
private void soundSetup() {
// Create an instance of the sound manger
snd = new SoundManager(getApplicationContext());
// Set volume rocker mode to media volume
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// Load the samples from res/raw
combo = snd.load(R.raw.combo);
}
private void playSound() {
soundSetup();
snd.play(combo);
}
However, for some reason when I use the playSound()
method, nothing happens. The audio file is in the correct location.
Steps to add your audio to your Android Studio projectCreate a new folder named "raw" in your Android project's "res" folder and place your audio file inside the "raw" folder. You can see the audio is now successfully added into your Android Studio project by viewing the "raw" subfolder under "res" folder.
Is there a specific reason you are using SoundManager
? I would use MediaPlayer
instead, here is a link to the Android Docs
http://developer.android.com/reference/android/media/MediaPlayer.html
then it's as simple as
MediaPlayer mp = MediaPlayer.create(getApplicationContext(), R.raw.combo);
mp.start();
Make a directory called "raw/" under the "res/" directory. Drag wav or mp3 files into the raw/ directory. Play them from anywhere as above.
i have also attempted using the top answer, yet it resulted in NullPointerExceptions from the MediaPlayer when i tried playing a sound many times in a row, so I extended the code a bit.
FXPlayer is my global MediaPlayer.
public void playSound(int _id)
{
if(FXPlayer != null)
{
FXPlayer.stop();
FXPlayer.release();
}
FXPlayer = MediaPlayer.create(this, _id);
if(FXPlayer != null)
FXPlayer.start();
}
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