I have several functions that having similiar declarations:
int foo(int a);
int bar(int a);
int test(int a);
And the logics of my message handlers are exactly the same:
void HandleFoo(int a) {
process(a);
int ret = foo(a);
if (ret)
print(a);
}
void HandleBar(int a) {
process(a);
int ret = bar(a);
if (ret)
print(a);
}
void HandleTest(int a) {
process(a);
int ret = test(a);
if (ret)
print(a);
}
So I am wondering if it is possible to write a general function:
void Handle(int a, func_pointer fn) {
process(a);
int ret = fn(a);
if (ret)
print(a);
}
The fn is like a generic function pointer that can accept foo, bar and test
Is this possible?
Btw, currently no C++11 and boost in my project, only using TR1.
You can use a template
Example (not your code exactly) :
int add1(int n) { return n + 1; }
int add2(int n) { return n + 2; }
template<typename Adder>
void AddHandler(int n, Adder adder)
{
int r = adder(n);
std::cout << r << std::endl;
}
int main(void)
{
AddHandler(1, add1);
AddHandler(3, add2);
return 0;
}
This outputs as expected :
2
5
You can see it live here http://ideone.com/q3FyI5
Convert the functions to functors, i.e.
struct foo
{
int operator()(int a) {}
};
struct bar
{
int operator()(int a) {}
};
struct test
{
int operator()(int a) {}
};
then the previous approach works, with a slight tweak
template <typename Functor>
void Handle(int a)
{
process(a);
int ret = Functor()(a); // <- tweak, instantiate functor and then call
if (ret)
print(a);
}
You can take this approach or @undu's where you pass the function to call as an argument.
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