I have four integer values (0 - 255) for an ARGB color map.
Now I want to make a unique float or integer of these four integers. Is it possible to do it like the following?
sum = 4 * 255 + A;
sum += 3 * 255 + R;
sum += 2 * 255 + G;
sum += 1 * 255 + B;
Is the value really unique?
You could do this:
Assuming a
, r
, g
and b
to be of type unsigned char
/uint8_t
:
uint32_t color = 0;
color |= a << 24;
color |= r << 16;
color |= g << 8;
color |= b;
Or more general (a
, r
, g
and b
being of any integer type):
uint32_t color = 0;
color |= (a & 255) << 24;
color |= (r & 255) << 16;
color |= (g & 255) << 8;
color |= (b & 255);
This will give you a unique integer for every ARGB combination. You can get the values back like this:
a = (color >> 24) & 255;
r = (color >> 16) & 255;
g = (color >> 8) & 255;
b = color & 255;
You are trying to do a base convert or something of that sort. Anyway the logic is like in base converting. 4 bytes = 32 bit. So 32 bit unsigned integer would do well.
In this case, you have:
ARGB = A<<24 + R<<16 + G<<8 + B
it's like this:
you have 4 bytes of data, meaning
xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx
where X is either 1 or 0 valued bit. You map them like this:
AAAAAAAA RRRRRRRR GGGGGGGG BBBBBBBB
and then all you have to do is to add them, but before that you shift the bits. You shift the A
bits to the left, by 8*3 (to be beyond the limits of R
, G
and B
bits), then shift the R
bits by 8*2, and so on.
You end up adding these 32 bit integers:
AAAAAAAA 00000000 00000000 00000000
00000000 RRRRRRRR 00000000 00000000
00000000 00000000 GGGGGGGG 00000000
00000000 00000000 00000000 BBBBBBBB
Where A
, R
, G
, B
can be either 0
or 1
, and represent as a whole, the 8 bit value of the channel. Then you simply add them, and obtain the result. Or as DarkDust wrote, use not the +
operator, but instead the |
(bitwise or) operator, since it should be faster in this particular case.
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